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 Canon Special Abilities
Pooch
 Posted: Feb 27 2016, 11:46 AM
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Below is a list of special abilities given in alphabetic order. Special abilities are highly uncommon techniques or skills necessary to use them. To get a special ability, you must post a request in "Character Plots" forum, saying which ability you want. An admin will then look over it and decide if you can have it or not, and probably special conditions for you to have it.
  • Name: Chakra Kyuuin- Chakra Absorption
    Requirements: Must be trained as a 4-point Kinjutsu
    Description: A unique and specialised trick that the user internally keeps up at almost all times, Chraka Kyuuin drains the enemies chraka and gives it to the user. While the most typical method of draining tends to involve direct contact with a part of the enemies body (with the amount drained depending on how long you touch for), it also tends to be the hardest method to use safely. Another method is a more passive response to an attack or similar, which causes them to drain all the chraka out of any jutsu that hits them. Note that this doesn't provided any protection from the jutsu, so the fireball will still set your pretty head on fire. Finally, it allows for one to make special jutsu that are based around chraka draining.

  • Name: Fuuma Chakra
    Requirements: Must be trained as a 3-point Kinjutsu
    Description: An unusual type of chakra, Fuuma chraka was formerly found only in those of the Fuuma clan (surprising enough) After they were split apart/tormented by the experiments of the sound ninja, they scattered to the ends of the earth, taking their rare genes with them. Eventually, they began to breed and blend in with the population, spreading this ability through the elemental nations. Fuuma chraka itself is frequently described as 'both thin and stretchy', with greater control then normally needed to shape and use it. Those with this SA get a 50% bonus to their chakra control. Additionally, due to the weird way their chakra works, they find certain types of jutsus far easier to do. Chraka string-based jutsus (that don't require this SA), cost 2 ranks less chakra to those who have it. Finally, they can learn and use chakra string based jutsu regardless of style (thought they still need points in puppet use to use puppets.)


    It is also necessary to utilize several unique jutsu.

  • Name: Inyu Shometsu - Secret Healing Injury Destruction
    Requirements: Must be Medical Specialist; must be trained as a 4-point Kinjutsu
    Description: This is an advanced medical technique that can only be used by very few. Focusing their chakra in the area they are about to be hit, the shinobi starts the cell recreation and healing process before they even take damage. This allows them to severely reduce the damage they take after an attack, but it costs a considerable amount of chakra to be used.

  • Name: Jiongu - Earth Grudge Fear
    Requirements: Must be trained as a 10-point Kinjutsu or taken at creation with dual admin permission. No bloodline/removes bloodline.
    Description: This is a forbidden technique that trades the user's humanity for power. Their body will retain its human appearance outwards, though it will seem to be and actually will be stitched together from pieces and their eyes will gain an unnatural color along with losing the pupils, but on the inside, it will turn into a mass of dark gray tendrils with the only organ remaining being the heart. The body is actually held together by these tendrils, which also have the ability to reattach lost limbs to other people, fully restoring their functionality. The shinobi can also control these tendrils and extend them up to seventy feet from their body. Another effect of this technique is that it grants the user pseudo-immortality, allowing them to live for as long as their heart functions, and they can replace their heart with one from another person to keep living; it is unknown whether this fake immortality was the point of this technique or an added effect when it was developed. The only way to completely kill someone who used Jiongu is to damage their last (or only) heart enough for it to stop functioning.
    When you first use Jiongu, you lose anything and everything related to a bloodline you might or might not have had, the ability to use any elemental affinities besides your main (and special/combo) and your fighting style points are reduced to 3, instead of 4 as per normal non bloodlines actually counting as bloodline style point wise. However, when you take your enemy's heart, you gain their main elemental affinity as your own primary in addition to your own (if it's the same, you gain nothing) and one step of skill in their highest style point fighting style as your own (meaning if you had no skill in that style, it becomes your secondary; if it was your secondary, it becomes your primary; if it was your primary, it becomes your specialty; if it was your specialty, nothing changes. If someone has two styles which have the same points in them, and they are both their highest, you get to choose which one you gain a point in, same for elements and gaining a primary from them. Additionally, you gain fifty percent of the victim's chakra pool and one third of their jutsu slots. Note, there is a maximum of five hearts per body (including your own), this is due to space of fitting them, at any time a heart can be switched for another heart.
    Victims: (List the people you have taken the heart from here: character name that works like a link to their profile. Naturally, only RPCs count. Victims must have been killed, rather than having committed suicide. Staff reserves the right to reject the heart transfer if they feel like it was set up unfairly)

    Note(s):
    • Can not ever gain a bloodline. This is the only non skilled way to gain style points outside of SS or a special event.
    • Can only be three in existence at once.
  • Name: Jishaku Ninpou - Magnetic Ninja Arts
    Requirements: Must be trained as a 3-point Kinjutsu
    Description: A very unusual technique, it allows one to create magnetic fields using their chakra, allowing them to control objects that contain enough metal. They can channel this "magnetic chakra" through any object with enough metal, as long as they're touching it with their body or a metal object that's touching their body. After "charging" a metal object in this way, they can control its movement in space rather freely. Naturally, the bigger and heavier said object, the more chakra must be put into it to allow control. Actual magnetic fields can be created between several metallic objects if they are "overcharged" with magnetic chakra, which, in turn, can affect all metallic objects in a certain area (although weakly in comparison) and even a person's nervous system, if the field is strong enough. This is best used with raspings (metallic dust).

  • Name: Jujutsu: Shijihyouketsu - Sorcery: Death Controller Possessing Blood
    Requirements: Taken at creation with dual admin permission or trained for ten point training. No bloodline/removes bloodline.
    Description: A unique ability that goes along with a small religion praising the evil god Jashin. It has two effects: it makes the user practically immortal and the actual technique. The immortality part allows the user to survive any injury with no noticeable effects on their performance. Even having their head cut off will not kill them, however, highly advanced medical ninjutsu or another ability with similar effects will be necessary to reattach the head and restore control over the body, and severe damage to the brain will probably be fatal. It is not known for sure, but believed that those who have this ability age normally.
    The technique requires some preparations, which consist of two parts. One is tasting the enemy's blood - even one drop is enough - and the other is drawing a circle with an inscribed triangle in it on the ground, through whatever means. Once the preparations are completed, the user must step into the circle and trigger the technique. Their skin will turn black and there will be white lines on it, as if projections of their bones. From that point on, every injury they receive while inside the circle will be transferred fully to the one whose blood they tasted. This technique can only target one person at a time, any new blood the user tastes "overwrites" the previous sample. The blood sample "wears off" after six hours.
    Although insanely powerful, this technique has a downside. The specific contract they sign with their god, which allows the immortality and injury transfer. They must also spend a lot of time praying and performing rituals.
    Note(s):
    • Can not ever gain, Blood Manipulation through any fashion be it Clan NPC allies, SA, Jutsu, Etc.
    • Only Three in existence at once

    • Name: Kagerou - Mayfly
      Requirements: Must be trained as a 6-point Kinjutsu
      Description: A special technique meant for spying, it allows one to merge with the surrounding objects such as trees, rocks and even the ground. This allows them to avoid detection even from a relatively close distance, because only the part of their body which emerges from the objects can be detected at all.
      Note(s):
      • Does not grant high speed movement as in canon.

    • Name: Kagura Shingan - Kagura Mind's Eye
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: This ability allows a shinobi to sense chraka within a distance of up to three miles. While anything up to 50 feet is immediately noticeable, higher distances require more concentration and effort, with maximum range sensing preventing you from doing anything else with your body. Within their ranges, they can detect any source of chakra, measuring its distance and approximate chakra amount. They can also use this SA to boost the range of other chakra detection methods that they have, in order to access information that they might be able to provide. Note that the only ability that can hide one from the Shingan is Mayfly.

    • Name: Kao Utsushi no Jutsu - Face Copy Technique
      Requirements: Must be trained as a 3-point Kinjutsu
      Description: An unusual transformation technique, it completely copies the target: their face, voice, body, movement pattern, smell, chakra and aura - making it almost impossible to tell the difference between the real person and the impostor. Although the clothes are not changed either, that can easily be fixed by using common henge or preparing some beforehand. The user, however, does not gain the target's knowledge or skills, which are the only way to tell someone's a fake. However, a smart shinobi will take that into account and take countermeasures. Unlike a normal transformation technique, this one takes a few minutes, during which the user must remain close to the target

    • Name: Kujaku Myouhou - Mysterious Peacock Method
      Requirements: Ninjutsu Major+; must be trained as a 6-point Kinjutsu, additionally each technique must be trained as a 2-point Kinjutsu
      Description: This is a unique technique that makes the shinobi's chakra visible and manipulates it directly for attack and defense, something that can't normally be done. When brought out, this chakra has a transparent purple color forms the shape of a peacock's tail behind the shinobi, hence its name.
      • Su - Protect: The feathers close around the shinobi, providing powerful defense in all directions. It can protect the user against attacks of two ranks or lower below their own and halves the damage of one rank lower ones.
      • Zan - Destroy: The shinobi's chakra forms tendrils which can whip or pierce their targets. There are eight tendrils and they have the power of a jutsu two ranks below the user's own.
      • Kemono - Beast: This technique forms the chakra into two large beasts somewhat reminiscent of a wolf. These beasts only have the front part of their body, front legs and head, because their body is continued by the stream of chakra coming from the user. They primarily attack with their large claws or powerful jaws, but can also ram an enemy. They grow larger with the user's rank, starting as low as normal wolf size at E-rank and being able to crush a grown man whole with their jaws at SS-rank. The two beasts can be joined into one to increase its size as well.
      • Yoku - Wing: This ability allows one to fly by forming their unique chakra into two pairs of wings, which look like a dragonfly's. It doesn't allow actual flight, but rather boosts jumping ability and lets the user plane downwards, until C-rank, but even then, the flight duration is pretty low until A-rank.
      • Nawa - Rope: A very simple technique used to constrict someone, it extends chakra ropes from the user's hands and attempt to tie the target up with them. The ropes' movement speed grows with the user's rank, but it is relatively low for their rank, so it would take some strategy to capture a formidable opponent with it. Once captured, these ropes cannot be escaped from by normal means.

    • Name: Kumo Ninpo - Spider Ninjutsu
      Requirements: Must be trained as a 4-point Kinjutsu, or started with if given Admin permission
      Description: An unusual mutation, that makes the user reminiscent of a spider, this grants the user 4 extra arms, with two on each side. Luckily for the ninja out there, these arms can be retracted into the persons side. In addition to this, it also allows the user to use several unique/unusual jutsu, making the user far more spider like. If trained after creation, consider having your character undergo surgery or something as the training. Or you could just be bitten by a radioactive spider.

    • Name: Nan Kaizou - Soften Modification
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: An ability that alters the body of a shinobi, allowing it to stretch and bend at impossible angles. The shinobi will use chakra to detach their joints without harming themselves and to control their loosened body. They can also stretch any limb (arms, legs, neck) 10 feet per rank, but that requires more chakra and might make them very vulnerable.

    • Name: Shinranbanshou Douka no Jutsu - Assimilate All Creation Technique
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: This ability allows a shinobi to mimic any technique that they have encountered at least once, much like the Sharingan, except they can also copy special and bloodline jutsu and those they don't have the element for. They get ten extra jutsu slots which can only be filled with copied techniques, and they cannot copy techniques into their general slots. The obvious difference is that these jutsus only have one third of the original's power while costing the same amount of chakra.

    • Name: Shoushagan no Jutsu - Vanishing Facial Copy Technique
      Requirements: None
      Description: This technique is used for spying purposes. It removes the face of a dead person and allows the user to wear it like a mask, only much better. However, while it is better than the common Henge no Jutsu as a disguise, there are still many ways to expose someone using it.

    • Name: Shouten no Jutsu - Shape Changing Technique
      Requirements: Must be trained as a 8-point Kinjutsu
      Description: This technique allows a shinobi to be completely copied through another person. The person used for this will be transformed into the user completely and gain the ability to use any and all techniques the original shinobi can while losing their own skills temporarily. This person is controlled completely by the one who uses this technique while it is active. However, once the chakra that was given by the user to the target runs out, this technique will automatically end. It will also end if the transformed person is killed. To be used, this technique requires someone to either volunteer or be somehow forced into agreeing to serve as the medium.

    • Name: Toomegane no Jutsu - Telescope Technique
      Requirements: None
      Description: An interesting and unusual technique, this allows people to view certain people and area's by using a crystal ball. They can choose to scry anyone they have met, or area's that they have been. While they can always see the person they are scrying for, scrying places more then 50 miles away, or somewhere you have never been requires you or an ally to place special seal. Note you can only scry someone you've met if they aren't using an an ability that your unaware of. (Such as Alex Itichi's Stealth Henge or Danso/Shun)

    • Name: Fierce ____ at Will
      Requirements: Admin Approval, 4 point training
      Description: Some sensory ninja don’t have insane sense or such to be able pick up people from far away like that. Some have had resort to other means to detect people, and this means usually are forces of nature of ways of weather. Take Pein’s fierce rain for an example, he uses storms to pin point chakra signatures within his storms. Another good example was the first Mizukage, Kain's mist, same concept, but with mist. When requesting this SA, you also app the variant you want.

    • Name: Beast Controller: Pet Fighter
      Requirements: Must be trained as a 3-point Kinjutsu, 10 points and admin permission for Inuzaka.
      Description: Some Ninja clans have specialised in the development and training of animal-nin. Acting as a source of strength, companionship and perhaps even friendship, these clans have become famous for their teamwork. If you want one of those animal-nin, go play an Inuzaka. This SA is for the ninja's who have bonded with lesser, though still potent animals. Normally of the canine species (so they can steal Inuzaka jutsu and tactics), cats, birds of prey and even reptiles have also been seen. This SA allows the user access to up to 3 nin animals, which must be of the same species. These are just typical pets, and so only use the normal pet rules. Except that they can communicate with the master perfectly, on both sides.


      Inuzaka with this SA on the other hand, can take this SA to get a single other Inuzaka pet. This decreases the number of SA's for each down every time you do so. (So if you take this SA twice, none of your 3 pets can have more then a single SA, while 4 times mean no SA's for the pets.) This is to represent people such as Hana, who have packs of smaller, lesser trained pets.


    CODE
    [list]

    [*][b]Name:[/b] Chakra Kyuuin- Chakra Absorption
    [b]Requirements:[/b] Must be trained as a 4-point Kinjutsu
    [b]Description:[/b] A unique and specialised trick that the user internally keeps up at almost all times, Chraka Kyuuin drains the enemies chraka and gives it to the user. While the most typical method of draining tends to involve direct contact with a part of the enemies body (with the amount drained depending on how long you touch for), it also tends to be the hardest method to use safely. Another method is a more passive response to an attack or similar, which causes them to drain all the chraka out of any jutsu that hits them. Note that this doesn't provided any protection from the jutsu, so the fireball will still set your pretty head on fire. Finally, it allows for one to make special jutsu that are based around chraka draining.

    [*][b]Name:[/b] Fuuma Chakra
    [b]Requirements:[/b] Must be trained as a 3-point Kinjutsu
    [b]Description:[/b] An unusual type of chakra, Fuuma chraka was formerly found only in those of the Fuuma clan (surprising enough) After they were split apart/tormented by the experiments of the sound ninja, they scattered to the ends of the earth, taking their rare genes with them. Eventually, they began to breed and blend in with the population, spreading this ability through the elemental nations. Fuuma chraka itself is frequently described as 'both thin and stretchy', with greater control then normally needed to shape and use it. Those with this SA get a 50% bonus to their chakra control. Additionally, due to the weird way their chakra works, they find certain types of jutsus far easier to do. Chraka string-based jutsus (that don't require this SA), cost 2 ranks less chakra to those who have it. Finally, they can learn and use chakra string based jutsu regardless of style (thought they still need points in puppet use to use puppets.)

    It is also necessary to utilize several unique jutsu.

    [*][b]Name:[/b] Inyu Shometsu - Secret Healing Injury Destruction
    [b]Requirements:[/b] Must be Medical Specialist; must be trained as a 4-point Kinjutsu
    [b]Description:[/b] This is an advanced medical technique that can only be used by very few. Focusing their chakra in the area they are about to be hit, the shinobi starts the cell recreation and healing process before they even take damage. This allows them to severely reduce the damage they take after an attack, but it costs a considerable amount of chakra to be used.

    [*][b]Name:[/b] Jiongu - Earth Grudge Fear
    [b]Requirements:[/b] Must be trained as a 10-point Kinjutsu or taken at creation with dual admin permission. No bloodline/removes bloodline.
    [b]Description:[/b] This is a forbidden technique that trades the user's humanity for power. Their body will retain its human appearance outwards, though it will seem to be and actually will be stitched together from pieces and their eyes will gain an unnatural color along with losing the pupils, but on the inside, it will turn into a mass of dark gray tendrils with the only organ remaining being the heart. The body is actually held together by these tendrils, which also have the ability to reattach lost limbs to other people, fully restoring their functionality. The shinobi can also control these tendrils and extend them up to seventy feet from their body. Another effect of this technique is that it grants the user pseudo-immortality, allowing them to live for as long as their heart functions, and they can replace their heart with one from another person to keep living; it is unknown whether this fake immortality was the point of this technique or an added effect when it was developed. The only way to completely kill someone who used Jiongu is to damage their last (or only) heart enough for it to stop functioning.
    When you first use Jiongu, you lose anything and everything related to a bloodline you might or might not have had, the ability to use any elemental affinities besides your main (and special/combo) and your fighting style points are reduced to 3, instead of 4 as per normal non bloodlines actually counting as bloodline style point wise. However, when you take your enemy's heart, you gain their main elemental affinity as your own primary in addition to your own (if it's the same, you gain nothing) and one step of skill in their highest style point fighting style as your own (meaning if you had no skill in that style, it becomes your secondary; if it was your secondary, it becomes your primary; if it was your primary, it becomes your specialty; if it was your specialty, nothing changes. If someone has two styles which have the same points in them, and they are both their highest, you get to choose which one you gain a point in, same for elements and gaining a primary from them. Additionally, you gain fifty percent of the victim's chakra pool and one third of their jutsu slots. Note, there is a maximum of five hearts per body (including your own), this is due to space of fitting them, at any time a heart can be switched for another heart.
    [b]Victims:[/b] (List the people you have taken the heart from here: character name that works like a link to their profile. Naturally, only RPCs count. Victims must have been killed, rather than having committed suicide. Staff reserves the right to reject the heart transfer if they feel like it was set up unfairly)
    [b]Note(s):[/b][list][*] Can not ever [u]gain[/u] a bloodline. This is the only non skilled way to gain style points outside of SS or a special event.
    [*]Can only be three in existence at once.
    [/list]

    [*][b]Name:[/b] Jishaku Ninpou - Magnetic Ninja Arts
    [b]Requirements:[/b] Must be trained as a 3-point Kinjutsu
    [b]Description:[/b] A very unusual technique, it allows one to create magnetic fields using their chakra, allowing them to control objects that contain enough metal. They can channel this "magnetic chakra" through any object with enough metal, as long as they're touching it with their body or a metal object that's touching their body. After "charging" a metal object in this way, they can control its movement in space rather freely. Naturally, the bigger and heavier said object, the more chakra must be put into it to allow control. Actual magnetic fields can be created between several metallic objects if they are "overcharged" with magnetic chakra, which, in turn, can affect all metallic objects in a certain area (although weakly in comparison) and even a person's nervous system, if the field is strong enough. This is best used with raspings (metallic dust).

    [*][b]Name:[/b] Jujutsu: Shijihyouketsu - Sorcery: Death Controller Possessing Blood
    [b]Requirements:[/b] Taken at creation with dual admin permission or trained for ten point training. No bloodline/removes bloodline.
    [b]Description:[/b] A unique ability that goes along with a small religion praising the evil god Jashin. It has two effects: it makes the user practically immortal and the actual technique. The immortality part allows the user to survive any injury with no noticeable effects on their performance. Even having their head cut off will not kill them, however, highly advanced medical ninjutsu or another ability with similar effects will be necessary to reattach the head and restore control over the body, and severe damage to the brain will probably be fatal. It is not known for sure, but believed that those who have this ability age normally.
    The technique requires some preparations, which consist of two parts. One is tasting the enemy's blood - even one drop is enough - and the other is drawing a circle with an inscribed triangle in it on the ground, through whatever means. Once the preparations are completed, the user must step into the circle and trigger the technique. Their skin will turn black and there will be white lines on it, as if projections of their bones. From that point on, every injury they receive while inside the circle will be transferred fully to the one whose blood they tasted. This technique can only target one person at a time, any new blood the user tastes "overwrites" the previous sample. The blood sample "wears off" after six hours.
    Although insanely powerful, this technique has a downside. The specific contract they sign with their god, which allows the immortality and injury transfer. They must also spend a lot of time praying and performing rituals.
    [b]Note(s):[/b][list][*] Can not ever gain, Blood Manipulation through any fashion be it Clan NPC allies, SA, Jutsu, Etc.
    [*]Only Three in existence at once
    [list][/list][/list]

    [*][b]Name:[/b] Kagerou - Mayfly
    [b]Requirements:[/b] Must be trained as a 6-point Kinjutsu
    [b]Description:[/b] A special technique meant for spying, it allows one to merge with the surrounding objects such as trees, rocks and even the ground. This allows them to avoid detection even from a relatively close distance, because only the part of their body which emerges from the objects can be detected at all.
    [b]Note(s):[/b][list][*]Does not grant high speed movement as in canon.[/list]

    [*][b]Name:[/b] Kagura Shingan - Kagura Mind's Eye
    [b]Requirements:[/b] Must be trained as a 4-point Kinjutsu
    [b]Description:[/b] This ability allows a shinobi to sense chraka within a distance of up to three miles. While anything up to 50 feet is immediately noticeable, higher distances require more concentration and effort, with maximum range sensing preventing you from doing anything else with your body. Within their ranges, they can detect any source of chakra, measuring its distance and approximate chakra amount. They can also use this SA to boost the range of other chakra detection methods that they have, in order to access information that they might be able to provide. Note that the only ability that can hide one from the Shingan is Mayfly.

    [*][b]Name:[/b] Kao Utsushi no Jutsu - Face Copy Technique
    [b]Requirements:[/b] Must be trained as a 3-point Kinjutsu
    [b]Description:[/b] An unusual transformation technique, it completely copies the target: their face, voice, body, movement pattern, smell, chakra and aura - making it almost impossible to tell the difference between the real person and the impostor. Although the clothes are not changed either, that can easily be fixed by using common henge or preparing some beforehand. The user, however, does not gain the target's knowledge or skills, which are the only way to tell someone's a fake. However, a smart shinobi will take that into account and take countermeasures. Unlike a normal transformation technique, this one takes a few minutes, during which the user must remain close to the target

    [*][b]Name:[/b] Kujaku Myouhou - Mysterious Peacock Method
    [b]Requirements:[/b] Ninjutsu Major+; must be trained as a 6-point Kinjutsu, additionally each technique must be trained as a 2-point Kinjutsu
    [b]Description:[/b] This is a unique technique that makes the shinobi's chakra visible and manipulates it directly for attack and defense, something that can't normally be done. When brought out, this chakra has a transparent purple color forms the shape of a peacock's tail behind the shinobi, hence its name.[list]
    [*][b]Su - Protect:[/b] The feathers close around the shinobi, providing powerful defense in all directions. It can protect the user against attacks of two ranks or lower below their own and halves the damage of one rank lower ones.
    [*][b]Zan - Destroy:[/b] The shinobi's chakra forms tendrils which can whip or pierce their targets. There are eight tendrils and they have the power of a jutsu two ranks below the user's own.
    [*][b]Kemono - Beast:[/b] This technique forms the chakra into two large beasts somewhat reminiscent of a wolf. These beasts only have the front part of their body, front legs and head, because their body is continued by the stream of chakra coming from the user. They primarily attack with their large claws or powerful jaws, but can also ram an enemy. They grow larger with the user's rank, starting as low as normal wolf size at E-rank and being able to crush a grown man whole with their jaws at SS-rank. The two beasts can be joined into one to increase its size as well.
    [*][b]Yoku - Wing:[/b] This ability allows one to fly by forming their unique chakra into two pairs of wings, which look like a dragonfly's. It doesn't allow actual flight, but rather boosts jumping ability and lets the user plane downwards, until C-rank, but even then, the flight duration is pretty low until A-rank.
    [*][b]Nawa - Rope:[/b] A very simple technique used to constrict someone, it extends chakra ropes from the user's hands and attempt to tie the target up with them. The ropes' movement speed grows with the user's rank, but it is relatively low for their rank, so it would take some strategy to capture a formidable opponent with it. Once captured, these ropes cannot be escaped from by normal means.[/list]

    [*][b]Name:[/b] Kumo Ninpo - Spider Ninjutsu
    [b]Requirements:[/b] Must be trained as a 4-point Kinjutsu, or started with if given Admin permission
    [b]Description:[/b] An unusual mutation, that makes the user reminiscent of a spider, this grants the user 4 extra arms, with two on each side. Luckily for the ninja out there, these arms can be retracted into the persons side. In addition to this, it also allows the user to use several unique/unusual jutsu, making the user far more spider like. If trained after creation, consider having your character undergo surgery or something as the training. Or you could just be bitten by a radioactive spider.

    [*][b]Name:[/b] Nan Kaizou - Soften Modification
    [b]Requirements:[/b] Must be trained as a 4-point Kinjutsu
    [b]Description:[/b] An ability that alters the body of a shinobi, allowing it to stretch and bend at impossible angles. The shinobi will use chakra to detach their joints without harming themselves and to control their loosened body. They can also stretch any limb (arms, legs, neck) 10 feet per rank, but that requires more chakra and might make them very vulnerable.

    [*][b]Name:[/b] Shinranbanshou Douka no Jutsu - Assimilate All Creation Technique
    [b]Requirements:[/b] Must be trained as a 4-point Kinjutsu
    [b]Description:[/b] This ability allows a shinobi to mimic [u]any[/u] technique that they have encountered at least once, much like the Sharingan, except they can also copy special and bloodline jutsu and those they don't have the element for. They get ten extra jutsu slots which can [u]only[/u] be filled with copied techniques, and they cannot copy techniques into their general slots. The obvious difference is that these jutsus only have one third of the original's power while costing the same amount of chakra.

    [*][b]Name:[/b] Shoushagan no Jutsu - Vanishing Facial Copy Technique
    [b]Requirements:[/b] None
    [b]Description:[/b] This technique is used for spying purposes. It removes the face of a dead person and allows the user to wear it like a mask, only much better. However, while it is better than the common Henge no Jutsu as a disguise, there are still many ways to expose someone using it.

    [*][b]Name:[/b] Shouten no Jutsu - Shape Changing Technique
    [b]Requirements:[/b] Must be trained as a 8-point Kinjutsu
    [b]Description:[/b] This technique allows a shinobi to be completely copied through another person. The person used for this will be transformed into the user completely and gain the ability to use any and all techniques the original shinobi can while losing their own skills temporarily. This person is controlled completely by the one who uses this technique while it is active. However, once the chakra that was given by the user to the target runs out, this technique will automatically end. It will also end if the transformed person is killed. To be used, this technique requires someone to either volunteer or be somehow forced into agreeing to serve as the medium.

    [*][b]Name:[/b] Toomegane no Jutsu - Telescope Technique
    [b]Requirements:[/b] None
    [b]Description:[/b] An interesting and unusual technique, this allows people to view certain people and area's by using a crystal ball. They can choose to scry anyone they have met, or area's that they have been. While they can always see the person they are scrying for, scrying places more then 50 miles away, or somewhere you have never been requires you or an ally to place special seal. Note you can only scry someone you've met if they aren't using an an ability that your unaware of. (Such as Alex Itichi's Stealth Henge or Danso/Shun)

    [*][b]Name:[/b] Fierce ____ at Will
    [b]Requirements:[/b] Admin Approval, 4 point training
    [b]Description:[/b] Some sensory ninja don’t have insane sense or such to be able pick up people from far away like that. Some have had resort to other means to detect people, and this means usually are forces of nature of ways of weather. Take Pein’s fierce rain for an example, he uses storms to pin point chakra signatures within his storms. Another good example was the first Mizukage, Kain's mist, same concept, but with mist. When requesting this SA, you also app the variant you want.

    [*][b]Name:[/b] Beast Controller: Pet Fighter
    [b]Requirements:[/b] Must be trained as a 3-point Kinjutsu, 10 points and admin permission for Inuzaka.
    [b]Description:[/b] Some Ninja clans have specialised in the development and training of animal-nin. Acting as a source of strength, companionship and perhaps even friendship, these clans have become famous for their teamwork. If you want one of those animal-nin, go play an Inuzaka. This SA is for the ninja's who have bonded with lesser, though still potent animals. Normally of the canine species (so they can steal Inuzaka jutsu and tactics), cats, birds of prey and even reptiles have also been seen. This SA allows the user access to up to 3 nin animals, which must be of the same species. These are just typical pets, and so only use the normal pet rules. Except that they can communicate with the master perfectly, on both sides.

    Inuzaka with this SA on the other hand, can take this SA to get a single other Inuzaka pet. This decreases the number of SA's for each down every time you do so. (So if you take this SA twice, none of your 3 pets can have more then a single SA, while 4 times mean no SA's for the pets.) This is to represent people such as Hana, who have packs of smaller, lesser trained pets.

    [/list]
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