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 Sazaku Norimune (WIP)
Rin Shouten
 Posted: Feb 10 2016, 06:02 PM
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Senpai~

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Posts: 12
Member No.: 4
Joined: 10-February 16



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Name: Norimune, Sazaku
Age: 17
Gender: Male
Height: 5'11"
Weight: 180 lbs

Appearance:
    Race: Japanese
    Hair: White
    Eyes: Blue
    Body: Athletic
    Ethnicity: Yuki no Kuni
Personality: Sazaku is calm and quiet as opposed to being arrogant and loud, more than likely due to his shattered past in which he was nearly killed by his own mother. With his emotions shattered, Sazaku turned into a deadly strategist and analyst without emotions to cloud his judgement. This meant he would complete the mission regardless of the peronal cost. Sazaku has felt love before, however due to his handicap does not know how to express his love in return, which bring many to believe he is heartless when in retrospect he does feel, simply not how to express these feelings to others. Sazaku has developed a crush on Reileyn Itichi, his Otokage, however due to his duty to protect her no matter the cost, he will not willingly admit his wayward feelings for the Yukikage.





Rank: S
Village: Yukigakure
Fame: 4250
Infamy: 0
Title: Jounin/Clan Leader
    Bloodline: Norimune
    Element:

    Fighting Styles: Ninjutsu Specialist, Taijutsu Specialist, Genjutsu Major
Main/Favored Weapon: Swords (2), Unarmed (2)
Starting Inventory:




Combat Styles: 0/5

Special Abilities: 0/3

Bloodline Limits:

Name: Kokata • (Metallic Casting)
Requirements: At Creation
Description: Devised by the old master Kyato Norimune during the birth of the clan, Kotaka is the primary form of molding and casting for the Norimune. Though there are other limits which further refine the base line, one must have a basis for refinement. Kotaka is the casting of the Seion which flows throughout their body into physical form, using pressurization and chakra casting to forge the material into an item. This item always counts as a general item of (shinobi's) rank though is limited to A-rank items. The size of items created in such way are determined by the shinobi's rank, with stronger shinobi casting better and larger items. These items do not have to be applied for, however they only carry the base traits of said item and are not special in any way. Due to the particular form in which these weapons have been made, they cost chakra equal to the rank of the item for their creation. Norimune cannot be considered full mature adults until they have shown their Kotaka (Metallic Casting), one of two trademark abilities which make up the Norimune Kekkei Genkai.
  • E-Rank: Kunai/Shuriken
  • D-Rank: Dagger/Tanto
  • C-Rank: Short sword/Wakizashi
  • B-Rank: Sword/Katana or Staff/Bo
  • A-Rank: Great sword/Nodachi or Spear/Yari
  • Master & Lord: +100% Chakra Control for Kotaka
Name: Norou Kokei • (Cursed Seeing)
Requirements: At Creation
Description: Borne during the era of Kyato Norimune, the pentagram which lies above the dominant eye is a genetic trait of the clan in the current day and age. The pentagram is a curse seal that when activated creates some sort of lens around the eye - the appearance of this lens seems to change from subject to subject, however it always originates from the curse seal. Despite the rumours about the nature of the curse seals as an evil art, this particular seal was created with the intention of enhancing the Norimune further via the lens' particular ability. Norimune who use the lens are given to a high-detail view. They are instantly able to determine the rank, materials, and properties of the item and can divine the identity of the owner so long as they have interacted with the person before. The Norimune may also sense all the Seion within an area of 100 meters around them. This, of course, includes other members of the Norimune Clan, due to Seion being as much a part of their blood as their body, however doing so requires the Norimune to expend c-rank chakra each round this ability is used.

Name: Eye for Talent
Requirements: Kokata, C-Rank
Description: As master smiths and connoisseurs of craftsmenship, the Norimune make and wield weapons as both a way of war as well as an art form. As such, they are always on the lookout for ideas and inspiration, seeing them in almost everything. More importantly, however, they are always interested in works of other smiths. Norimune also aren't too proud to copy the details of and reproduce things that they see, in an attempt to understand just how it was made and use that technique for themselves. As such, when a Norimune examines a weapon, they gain a perfect understanding of the weapon as well as it's nature. This includes how it works and what it's name is. If they hold the weapon and study it (length set below), they are then able to copy it in the future, making their own version. This can be used to copy a weapon equivalent to their rank, and this cannot be used to copy artifacts or unique weapons.
  • C-Rank ~ Five Posts
  • B to A-Rank ~ Three Posts
  • S-Rank ~ Two Posts
  • SS-Rank ~ One Post
Name: Tensa Saisei • (Divine Craftsmanship Variations)
Requirements: Kokata, Kaneke, Eight Point Training & Three per Weapon
Description: Revered as the greatest form of craftsmanship for any Norimune to behold and only ever learned by the best of the Norimune, Tensa Saisei was the first kekkei genkai which truly earned the respect for the Norimune as the court of heavenly smiths. With the limitations of Kokata being rather slim in imagination, a Norimune who uses this Kekkei Genkai may craft items of up to S rank with weapons with size constraints literally doubled from Kokata (from 6-7ft to 12-14ft). Items created via Tensa Saisei may add special abilities and effects as well as elemental affinity. The limit has one 'downside' that prevents it from being a good application upon the battlefield, and that is that an investment of time into the craft of the blade is required (depending on rank), however this is not a true downside, just a slight caveat.

Name: Ko Sennin • (Sage of Metal)
Requirements: Tensa Saisei, Five Point Training
Description: Not to be confused with the Sennin, Ko Sennin are known as visionaries and perfectionists among the Norimune clan and have been responsible for crafting many treasured weapons beheld by the Five Great countries. The first Ko Sennin (Sage of Metal) was Kyato Norimune who was the clan's founder and responsible for the fame which the Norimune clan hold. His art of 'Perfect Craftsmanship' is still known as beyond the skill of any other Norimune since his time until only recently. The title of 'Ko Sennin' along with the secrets of Kyato Norimune are said to have been buried with him. Many have sought the tomb of Kyato over the generations, however none have succeeded until now. It seems that Kyato's secrets weren't so much secrets as the process of lucky genetic changes. Those who have inherited the genes have inherited these abilities. Ko Sennin bear a legendary connection to the Seion ore and it's many alloys much like a Sennin bears a legendary connection to Nature chakra. As such, the distance of manipulation allowed for Meimei Eda related jutsu are doubled. If the Sage of Metal already possessed Kaneke (or gain it after), they gain one free rank of the ability.

Name: Kanzen Shokunin • (Perfect Craftsmansip)
Requirements: Ko Sennin, Ten Point Training & Ten per Weapon, Limit Five Items
Description: It is said that Kyato Norimune was unique for his ability to reach true perfection in his path, and while his method of artifact creation may be lost for all time, select few norimune are genetically born with the same genome as Kyato himself, known as Lord of Metallurgy. The few who reach this pinacle of creative power can reach further with seion manipulation and weapon forging than before. Lords of Metallurgy may forge wondrous items which go beyond S Rank (Unique), and hold artifact-level effects. This takes up an artifact slot as the rules dictate for the creator - or if made for someone else, takes up a slot for them (to be announced in the training thread.) Forging such a weapon comes at great cost in the form of training which must be undertaken per item, and each item must be unique. These weapons are made with the following abilities: they may create an item with twin elements or combo/special element, they may create an item with a special property such as chakra absorption or the ability to change shape, or they may create their weapon with a special ability such as freezing an opponent or sending arcs of wind with each slash out to 30ft.

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Rin Shouten
 Posted: Feb 10 2016, 06:04 PM
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Senpai~

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Group: Members
Posts: 12
Member No.: 4
Joined: 10-February 16



Jutsu: (14/28)

[Basic Jutsus]

Name: Bunshin no Jutsu - Clone Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Name: Henge no Jutsu - Transformation Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.

This technique can also be used in conjunction with someone, who may a person, a pet or a summoning creature, in which case it is called Konbi Henge (Combination Transformation). However, its principles remain the same.

Name: Kawarimi no Jutsu - Body Substitution Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting struck because you wouldn't have enough time to use it.

[C-Rank Jutsus]

Name: Fuuton: Kami Oroshi - Godly Wind from the Mountains
Type: Ninjutsu
Rank: C
Requirements: Wind as main element
Description:This ninjutsu does not require any hand seals to be used. By using their wind natured chakra, a shinobi is able to create a wind vortex in a desired direction. However, this technique does not do any actual damage, only serving to blow away enemies and/or attacks.

Name: Katon: Goukakyuu no Jutsu - Great Fireball Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: A primary offensive ninjutsu for any fire user, it requires few hand seals and not much chakra. The user will take a breath and exhale a ball or stream of fire. In the former case, it can be launched in any direction, but its speed is not very impressive. In the latter case, it must be aimed at an opponent on the ground within twenty feet of the user, but is executed much faster.

Name: Katon: Ryuuka no Jutsu - Dragon Fire Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: A rather strong fire element ninjutsu which has very serious restrictions. After forming the necessary hand seals, the user will expel a strong stream of fire from their mouth, which moves at a very fast rate. While this fire is considerably stronger than of other techniques of the same level, this technique is not very useful since the fire can only be launched to run along something the user is holding in their mouth, like a wire.

[B-Rank Jutsus]

Name: Magen: Jigoku Gouka no Jutsu - Demonic Illusion: Hell Fire Technique
Type: Genjutsu - visual
Rank: B
Requirements: None
Description: This illusion makes the target believe that a huge fireball is falling from the sky. After it hits, the area is engulfed in intense flames and the target will feel like they're burning if they were unable to get away in time. This genjutsu can be used against a large number of opponents at the same time, but it is rather easy to overcome due to being rather basic.

[A-Rank Jutsus]

Name: Katon: Gouryuuka no Jutsu - Great Dragon Fire Technique
Type: Ninjutsu
Rank: A
Requirements: Ryuuka no Jutsu
Description: This is a strong fire element technique. After the user forms the necessary hand seals, they will expel large dragon head shaped fireballs from their mouth. These fireballs are quite strong and fast and can punch through concrete. Strangely, they have a rather solid form and can actually bite the opponent and tackle them, while burning them with the flames at the same time.

Bloodline Jutsus:

Name: Relinquish the Gift
Type: Ninjutsu
Rank: D
Requirements: Norimune Bloodline
Description: Norimunes have found that giving the gift of weapon is harder than it seems as any Norimune may try to claim the weapon believing it to be stolen. As such, this simple technique was developed in order to relinquish the control a Norimune holds over a seion-forged weapon. When this jutsu has been used on a weapon, any form of seion detection simply doesn't work on it (however the appraise ability of the cursed seal still works), and the norimune may not reclaim the blade by using the Vanquish the Bonds jutsu.

Name: Kuchiyose: Norimune Vault
Type: Ninjutsu
Rank: C (Kin)
Requirements: Norimune, Tensa Saisei
Description: This jutsu is quite simple. By creating a drop of blood/Seion the user can summon any weapon any Norimune has ever created as long as the user meets the requirements to wield it, and he creator of said weapon has put it in the "vault". This helps with storage of the many pieces of work a Norimune creates through their lifetime. (Every weapon/item must be created IC)

Name: Meimei Eda (Invisible Hand)
Type: Ninjutsu
Rank: C
Requirements: Norimune Bloodline
Description: Norimune Members may utilize their chakra and through their connection to the seion in their blood, move a single weapon that they have created without touching it, as if the article is grasped by an unseen hand. This technique can be only used upon a single weapon at a time and can not move more then four feet from them.

Name: Nexus
Type: Ninjutsu
Rank: C
Requirements: Norimune Bloodline
Description: Concentrating upon their innate connection with the Seion, the user is able to call upon weaponry constructed by themselves, back to themselves within the same turn as jutsu is used and able to be used reflexively to guard. This technique may only be used upon three weapons at once and they may be called from no further than one-hundred feet away. This jutsu may also be used to 'pull' a single weapon back to them, in which case it flies into the grasp of their hand. Using this form can pose a threat to an untrained or distracted practitioner and is less commonly used in the heat of combat.

Name: Sho Meimei Eda (Many Invisible hands)
Type: Ninjutsu
Rank: A
Requirements: Norimune Bloodline, Meimei Eda
Description: Utilizing the basic principles of the jutsu Meimei Eda, the Norimune expands upon them by being able to manipulate multiple weaponry by their invisible hands, however this only applies to weaponry created by themselves. These weapons can not move more than seven feet from the practitioner and the number of weaponry manipulated depends on the rank of the practitioner.
  • C: 3
  • B: 5
  • A: 7
  • S: 9
  • SS: 12
Name: Seki no Maki (Gates of Hell)
Type: Ninjutsu
Rank: A
Requirements: Nexus
Description: A more advanced application of the jutsu Nexus which allows the use to call upon up to ten weapons or 'pull' upon up to four weapons created by themselves. Due to the intense concentration required as compared to Nexus, the practitioner is only able to pull weaponry from up to fifty feet away without risking distraction. (which could lead to impalement, death, and other such nasty things.)

Name: Ryoko Kizuna (Traverse to Bonds)
Type: Ninjutsu
Rank: A
Requirements: Nexus
Description: Ryoko Kizuna (Traverse to Bonds) is a technique which focuses on zeroing in on a particular item within an area radius of one-hundred feet and moving to that item within an instant, traveling with high-speed movement similar to shunshin no jutsu. The practitioner is immediately slowed to a full halt once reaching the chosen item and cannot perform any violent action for the rest of the post in which the jutsu is used.

Name: Ten Kouken (Heavenly Guardian)
Type: Ninjutsu-Genjutsu
Rank: S
Requirements: Seki no Makai; Sho Meimei Eda
Description: Perhaps the most advanced upon the non-restricted Norimune jutsu, Ten Kouken further builds upon the foundations of manipulating one's weapons that were established and taught to them via Seki no Makai and Sho Meimei Eda. Calling upon every weapon that has been constructed by them within a radius of one hundred meters to their location, the weaponry then proceeds to hover around the practitioner, forming a complete barrier which prevents damage from most ninjutsu and taijutsu. (Up to A-Rank.) Once this has been accomplished, control of the weapons return to the user and he may control them with hand movements, increasing speed and reaction time in comparison to normal hand usage. In addition, the blades may dissipate when dormant while hovering around the user still, due to a genjutsu.

Name: Joumon no Babylon (Gates of Babylon)
Type: Ninjutsu
Rank: S (Kin)
Requirements: Ko Sennin, Ten Kouken, Kuchiyose: Norimune Vault
Description: While the Sennin have their Senjutsu, the Ko Sennin have known for their rather blatant magnum opus which turns the treasure of the Norimune into an AC-130 air strike known since the great and illustrious Kyato Norimune himself. The trademark of the Joumon no Babylon is the massive gate of golden light which activates a link to the Norimune Vault. The practitioner may then take one copy of any weapon/item that was ever held within his vault whether it is no longer there or has been destroyed - creating an imprint for each weapon in this manner. This may only be done once per item, and up to fourty such items appears hilt-first within the shimmering golden gate . At this point the practitioner may draw any of the weapons within the gate at will. The more well-known use of the gate is releasing the imprinted weapons pointy end forwards. These weapons not only deal the damage of said weapon but also quite literally explode with the force of an explosive tag. This technique can only release one weapon per imprint (you cannot fire two of the same weapons) per round, with further limitations seen below.
  • C Rank & Lower ~ Fire 2 Weapons/Round - 1 Round Duration
  • B Rank ~ Fire 5 Weapons/Round - 2 Rounds Duration
  • A Rank ~ Fire 7 Weapons/Round - 4 Rounds Duration
  • S-Rank ~ Fire 14 Weapons/Round - 7 Rounds Duration
  • SS Rank/Clan Leader ~ Fire 24 Weapons/Round - 10 Rounds Duration
QUOTE









Missions Completed:
  • D-Rank:
  • C-Rank:
  • B-Rank:
  • A-Rank:
  • S-Rank:
History:

Sazaku was originally born to a father who was not a Shinobi, however a swordsman instead, of Kirigakure. His father, greatly skilled in Genjutsu even though he was not a shinobi, was an extremely powerful figure, and thus, taught his son early within age, of the Iaijutsu. Iaijutsu was an indoctrinated stance of Kenjutsu (Swordplay) trained to those of the Norimune clan in part responsible to their belief that to forge a great weapon, one must know how to use that weapon. You see, there was a special power the the Norimune Clan possessed that equally rivaled even the power of the Kazekage's Satetsu, each member of the Norimune clan was able to withdraw chakra-embedded iron from their body from the chakra Points that were dispersed amongst the body of a person, and were able to form various swords with ease. This gained them the nickname the 'Sword-Dancer Clan' as there were even a few who were able to manipulate the chakra in each sword to manipulate the sword itself. Sazaku could only dream of such power, though he was to be the heir of the clan the Heir of the Clan. That was, however, then his mother who he had little knowledge of appeared before the boy and his father.

Sazaku's mother, Motoko, had joined another side, and as her mission, was ordered to kill both Sazaku's father Takashi, and Sazaku himself. Takashi and Motoko, the boy's mother and father, fought as Takashi sent Sazaku away, however Sazaku had not gone far away when his mother had killed his father, impaling Takashi with many Norimune blades. Bloodied from the skirmish by his father's blood, Sazaku's mother motoko set towards the boy, when Sazaku's cousins attacked her. She defeated the two, decapitating the two easily, however this had given Sazaku enough time to, along with his Uncle Tatsurei, retreat from the scene. Sazaku began learning under Tatsurei's guidance, and eventually, when Tatsurei left the village himself in order to hunt Motoko down, enrolled Sazaku within the Otogakure Academy.

Ever since the horrors that befell Sazaku, he has sealed his basic emotions off, masking them as he had absorbed such horrors and could not properly cope with them at the time. This did not stop Sazaku, however, from learning all he could, as Sazaku had a voracious appetite for knowledge, which has lead Sazaku to the point he is now, with only two goals he wishes to complete; gain strength and slay his mother so he could slay her and bring balance and order back to his clan which he has been forced to see wane. He gained strength and was called a prodigy, as Sazaku became a Chuunin only one year after becoming a Genin, and a Jounin two years later. At the age of fifteen, right after the Jounin tournament, Sazaku faced his mother only to have her tell him how proud she was of him, however she still had to kill him. Merely nodding, Sazaku lashed out with his Kusari-Gama at his mother, only to have it blocked and shattered completely. If it hadn't been for Tatsurei stepping in, he would not have been able to defeat her. Sazaku was recognized as a true prodigy when he mastered all of the ways of forging at the age of sixteen.

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Pooch
 Posted: Feb 29 2016, 12:52 PM
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five days, yo
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Pooch
 Posted: Mar 10 2016, 05:24 PM
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weep

hit up a mod to get this shifted back
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