Welcome to Naruto Roleplay Center! An AU Naruto RP which is currently on its fifth edition, NRC has been around for nearly ten years, with this year (October 2016) being our 10th anniversary! Here on NRC, we pride ourselves on not only our longevity, but having a tight knit community and member base, who are cared for and nurtured by our lovely staff. With that said, we’re always looking to improve on what we’ve already built.

Allowing us to adjust systems when needed, though never taking away from the overall feel of what it means to be a part of the shinobi world. With a host of different ways to make your character diverse and unique being, it can easily be said that there will never be another ninja like yours, as you are an individual. So stay awhile, browse a bit, ask questions, and hopefully when it’s all said and done, you can join the NRC Family as we make history.

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Yasuo Amano

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Feb 11 2016, 07:07 PM
Name: Mokuton
Elements Required: Suiton, Doton
Ordinary Requirements: 8 point kinjutsu training.
Description: Created by a famous shinobi near the beginning of Konoha's creation, this combination element was lost through out the years. A few years later a small clan picked it up, but it was short lived due to the war wiping them out. While messing around one day, a skilled chuunin rediscovered the wood release on accident. Even though he only had Earth, he somehow made it work without flaw, soon mastering the skills that go along with it. Since then, the occasional shinobi would pick up the ability, and there are even clans that have certain members dedicate themselves to learning it.

Mokuton (Wood Release) is composed of Doton (Earth Release) and Suiton (Water Release). Doton (Earth Release) is strong against Suiton and Weak against Raiton. Suiton (Water Release) is weak against Doton and strong against Katon. This means that Mokuton (Wood Release) is weak to Raiton (lightning release), and Doton (Earth Release), and strong against Suiton (Water release), and Katon (Fire Release).


Jutsu:

Jutsu
Unless noted otherwise, you only need to make a number of posts equal to the difference between learning the next level and your current level of this technique for your rank. However, you may skip a lower level if your rank/skill allows you to.

Name: Mokuton Bunshin no Jutsu - Wood Clone Technique
Type: Ninjutsu
Rank: B/S (kin)
Requirements: Mokuton
Description: This creates a clone made of wood which in many ways is similar to a shadow clone. Clones created by this technique are harder to kill as you can't simply one shot them but they are more limited than shadow clones in many ways. Firstly they can't leave topics, and can only be created if there is some form of plant/nature life around and crumble away if said plant/nature life is destroyed. It can perform any level of Mokuton and Taijutsu (Cannot use elemental Tai outside of mokuton elemental) techniques equal to the rank that this jutsu was used at, so long as the user knows them as well. The B rank can create up to a maximum of 4 clones while the S rank version can create up to 8 clones. These clones have an equal amount of chakra as the user placed within them.

When training this technique if a previous level is known you only need to train the difference in points and not the full amount.

Name: Mokuton Henge - Wood Element Transformation
Type: Ninjutsu
Rank: E (basic)
Requirements: Mokuton
Description: An advance version of Henge, it uses wood rather than illusion. After the user makes handseals beams of wood will surround them and then converge to form the shape or person they are transforming into. This is best used when the object is wooden in some way.


Name: Moku Shouheki - Wood Locking Wall
Type: Ninjutsu
Rank: B/A
Requirements: Mokuton
Description: The user will form handseal and several beams of wood will spring from the ground in front of them. The beams come together to form a half dome in front of the shinobi and up to two of his friends. Due to the fact it focuses to the front, it's capable of taking damage of a jutsu one rank higher than it if you supply enough chakra.


Name: Jubaku no Jutsu - Tree Restraints
Type: Ninjutsu
Rank: C/B/A
Requirements: Mokuton
Description: The user will form handseal, and beams of wood will spring towards a target. They will attempt to bind them and hold them in place. The higher rank of this skill is known, the more wood restraints are summoned. However, they can still only target one person.


Name: Mokuton; Jukai Koutan - Wood Release; Birth Of Dense Woodland
Type: Ninjutsu
Rank: S (Kin)
Requirements: Mokuton, at least 3 other Mokuton Jutsu
Description: Focusing their ability to control wood into a large area, the user cause thick branches to emerge from it. As long as they hold the right handseal, the can cause the branches to attack enemies and defend allies. This is considered the ultimate in wood control, but can be used by those not experienced in lesser wood techniques.


Name: Shichuuka no Jutsu / Shicuurou no Jutsu - Four Pillar Home Technique / Four Pillar Prison Technique
Type: Ninjutsu
Rank: B/A
Requirements: Mokuton
Description: The user can channel chakra into the ground to summon forth a standard sized, non-furnished home. This home can have two floors, and can easy fit a three to four man shinobi squad. The shinobi can use basic wood control to slowly form furniture.
When the higher rank is known, you can form a wooden cage that springs from under the enemy. This is quicker, and can hold a small group.


Name: Daijurin no Jutsu - Great Forest Technique
Type: Ninjutsu
Rank: C/B/A
Requirements: Mokuton
Description: Stretching an arm forward, the shinobi launches a mass of wooden spikes. These spikes are normally used in an attempt to impale the target, or can be put in front of an ally to serve as a defense. It's only a couple of spikes at first, but as the rank advances it becomes a rather large mass.

Name: Wood Release: Tailed Beast Suppression Technique
Type: Ninjutsu
Rank: S [Kinjutsu]
Requirements: Mokuton, Ninjutsu Specialist, Admin Permission
Description: Long ago, in a time before the shinobi wars of today, the great Shinobi the age didn't fight each other but a higher form of foe. This was a time when the great tailed beasts of old ran rampant through the world, doing as they pleased and killing any whom got in their way. It was out of a need to stop them, to protect those whom he loved and cared about, than an ancient Hokage developed a Mokuton-Based suppression technique to contain the great beasts and their terrible power, though such a feat would not so easily be achieved.

By utilizing the Wood Release power to harness the his own life energy, the Hokage developed a technique where he would produce a seal in the form of kanji "seat" on his hand. By then pointing that hand and focusing his chakra on a target of nature energy (e.i. demons, tailed beasts), the user will be able to control the target through his chakra. To complete the technique, the Hokage would then utilize his Wood Release to create several wooden spiked posts with dragon heads from the ground to surround the target. The dragon wards would then begin to drain the beast chakra until it fully recedes back into the target.

Catching a beast with this technique is not easy, however. Firstly, the target can not be stronger than the user of the Jutsu (in terms of RPC rank, meaning an S-Rank couldn't use this on an SS-Rank beast). Secondly, the user must be within 25 meters of the target, which when facing a tailed beast is not a safe place to be. Finally, whilst performing this Jutsu (which takes a certain number of posts depending on rank, to be shown below), the user can do nothing other than simply stand there focused on the target, leaving them open to attack from outside sources.

Upon the successful completion of this technique, if it is successful, the target will be rendered 'cut off' from their tailed chakra for the remainder of the thread. Please keep in mind that they retain all their regular chakra and will be more-than-able to continue battle, they simply wont be able to user Tailed-Beast stuff. Furthermore, they will have to do a 3-point kinjutsu training in a later thread to re-gain the use of their tailed beast.
Capture Times:
  • Equal Rank: 3 posts for the technique to be complete.
  • One Rank Higher than Opponent: 2 posts for the technique to be complete.
  • Two or more Ranks Higher than Opponent: 1 post for the technique to be complete.

Name: Mokuton: Mokuryū
Rank: S (Kin)
Type: Ninjutsu
Requirements: Admin Permission, Large amounts of plantlife in the area. Rinnegan users must stay in Preta Path to get the chakra.
Description Designed by the first Hokage and creator of the Mokuton element, its claimed that Mokuryu is more then a mere technique, and is supposedly a summon that's shared by all Mokuton users. Of course, since no two Mokuton users that can wield this jutsu have tried to use it on each other, this hasn't been confirmed. Upon making the hand signs, an over-sized elephant trunked chinese dragon formed from wood is formed. This dragon persists until its destroyed, and is said to be as strong as a boss summon. In the hands of someone with Chakra Drain or Gakidō (Preta Path), they can choose to use the normal version, or create a weaker (major summon) dragon. The weaker dragon can drain chakra like the wielder, converting it into something the user can safely handle and giving it to them, through vines that connect them to their Dragon.



Name: Youton
Elements Required: Katon, Doton
Ordinary Requirements: 8 Point Kinjutsu training
Description: Believed to originally have been a release only available to those that contain the four tailed monkey, Youton allows the unique fusion of earth and fire chakra to form tides of lava which can seemingly burn through anything in its path. Recently this ability has appeared in non demon containers, sometimes quite uncontrollably or without any warning. While this had been rare at first, with it showing up in times of extreme stress, the incidents of this are seemingly on the rise, with numbers increasing at an extremely slow but steady rate. The reason for this is unknown, perhaps it is the spirits of the earth granting their fiery strength to who ever deserves it, or perhaps it is an old bloodline limit that is once again becoming resurgent as formerly old families inter mingle.

Youton (Lava Release) is made using Earth and Fire. Earth is weak against Lightning and strong against Water, Fire is weak against Water and strong against Wind. This means Lava is very strong against Wind (as per Fire's strength) and weak against Lightning (as per Earth's weakness) and has average effect against Water (Fires Weakness and Earths Strength) It is slightly stronger than normal against Fire and Earth, because both Fire and Earth elements are of equal nature with Fire and Earth, but their power is combined in Lava.

Jutsu:

Name: Lava Clone
Type: Ninjutsu
Rank: S
Requirements: Youton Element, Body of Lava
Description: Trying to manipulate the Youton element is hard enough. Trying to manipulate it into forming a clone that is capable of independent thought and movement takes this to extremes, making them limited in some manners. Firstly they can't leave topics, and can only be created if there is some form of lava around . It can perform any level of Youton and Taijutsu (Cannot use elemental Tai outside of Youton elemental) techniques equal to the rank that this jutsu was used at, so long as the user knows them as well. The user can create up to 8 clones using this technique. These clones have an equal amount of chakra as the user placed within them, and when destroyed, explode in a burst of lava encompassing 3 meters, making them dangerous to destroy in close range.

Name: Lava Creation
Type: Ninjutsu
Rank: B
Requirements: Youton Element
Description: Slamming their hands into and through the ground, the user creates a small crevice, one that allows a little bit of the earths molten fire to seep through to the surface. This jutsu 'creates' lava for use in further jutsus, with the amount created depending on the level of the user.

E Rank: Enough for 3 Jutsus
D Rank: Enough for 5 Jutsus
C Rank: Enough for 7 Jutsus
B Rank: Enough for 9 Jutsus
A Rank: Enough for 11 Jutsus
S Rank: Enough for 13 Jutsus
SS Rank: Enough for 15 Jutsus

Name: Consuming Tide
Type: Ninjutsu
Rank: B
Requirements: Youton Element, Active Lava Creation jutsu
Description: Channeling their chakra through a hole into the core, the Ninja causes it to bubble for a couple of seconds, causing a wave of lava to surge towards the surface. A turn after this jutsu is used, the lava created by the lava creation jutsu begins to seep out of the hole, heading in a direction chosen by the user. This flow advances at a rate of 2 feet a turn, and will stop advancing after 5 turns, after which it begins to cool off, leaving a layer of rock in the areas that it flowed over.

Name: Molten Kiss
Type: Ninjutsu
Rank: S (Kin)
Requirements: Youton Element, At least 5 Youton Jutsus
Description: Drawing in a breathe as it they are about to preform a katon jutsu, the user makes the hand signs before spraying a thing stream of lava from their mouth. While this technique is extremely short ranged (less then 20 feet), almost anything hit by it begins to melt, basically destroying whatever it touches within two post.

Name: Land Creation
Type: Ninjutsu
Rank: B
Requirements: Youton Element, Lava Creation in effect or Double Chraka
Description: Directing a stream of lava through the earth, the user sends it spraying into the air, where it immediately begins to cool and shape itself form into whatever shape the user wants it to. This lava cannot hurt other people (otherwise it will end up being used as a lava cannon), but can be used to change the shape of the land, and even create land from nowhere if used on the water. The amount of land or objects that can be created depends on the level of the user.

D: 1 Foot
C: 2 Feet
B: 3 Feet
A: 5 Feet
S: 8 Feet
SS: 10 Feet

Name: Lava Walking
Type: Ninjutsu
Rank: A(basic)
Requirements: Water Walking
Description: This jutsu allows the user to walk on lava. (Strange that) and counts as a basic for those with the Youton element.

Name: Molten Tide
Type: Ninjutsu
Rank: S
Requirements: Youton Element, Active Lava Creation jutsu, Consuming Tide
Description: A stronger version of the Consuming Tide, they cannot truly be compared to each other, as its like comparing a cat to a mountain Lion. This tide moves 4 feet per turn, however due to the speed that that it advances it doesn't last as long, instead only pushing forward for 3 turns. Upon the cessation of the jutsu's movement, the lava doesn't cool down however, forming a barrier to movement.

Name: Fountain of Entrapment
Type: Ninjutsu
Rank: A (Kin)
Requirements: Youton Element
Description: Making hand signs, the user sprays a thick viscous liquid from their throat, a form of thick cooled lava. Upon contract with something other then the user, this begins to harden immediately, forming a layer of rock after a single turn. This jutsu can naturally be used to capture people, with other possible uses depending on the intelligence of the user.

Name: Pit of Destruction
Type: Ninjutsu
Rank: A
Requirements: Youton Element
Description: Slamming their fist into the ground, this loosens and weakens the ground beneath the opponents feet. If the opponent doesn't move for a turn, the ground then collapses, dropping them into a pit full of lava, killing them. Though seemingly useless at a first glance, in the hands of a shinobi that plans ahead, this can be deadly.

Name: Melting Apparition Technique
Type: Ninjutsu
Rank: A (Kin)
Requirements: Youton Element
Description: Taking a deep breath the user launches out a stream of lava into the air, sending it down showering on the opponent in a think broad sheet. Since this jutsu is launched from above, this prevents the opponent from jumping straight up to avoid it. Since the jutsu kicks up a large cloud of steam afterwards it leaves the opponent open for a second attack..

Name: Beast of Lava
Type: Ninjutsu
Rank: S (Kin)
Requirements: Youton Element, Activated S rank Lava creation, at least 6 Lava Jutsu
Description: Channeling chakra down the hole used to create/summon lava, this draws enough lava to the surface to create a giant beast like construct, which resembles a larger then normal beast. Since its skin is made from molten lava, it is very resistant to most forms of attack, is capable of dealing enormous amounts of damage. This construct lasts for 3 turns, unless it is destroyed before then.

Name: Youton: Volcanic Eruption
Type: Ninjutsu(Kinjutsu)
Rank: S
Requirements: Youton
Description: After making the appropriate hand signs the user focuses chakra under the ground. This allows him to create a pocket of molten lava under the floor, after this the priority is to draw your opponent over the area where the pocket of lava is. When they are over this spot, the caster can erupt the pocket, sending molten lava into the air. The amount of lava and the radius of the jutsu matters on the casters; chakra reserves and skill with Youton jutsu. Shinobi with smaller chakra reserves will find their attempts will be easier to dodge then shinobi with larger chakra reserves.

Name: Youton: Magma Tsunami
Type: Ninjutsu
Rank: S (kin)
Requirements:Youton Element, VERY Large Chakra Reserves, Admin Permission
Description: After performing the required hand signs, the shinobi can make a large wave of lava. (Compare to Gaara's "Sand Tsunami"). After this jutsu has been preformed it leaves large deposits of lava on the field which can be taken advantage of by the user. Only a person with high enough chakra reserves could possibly imagine to use this jutsu, let alone use other any sort of jutsu after.

Name: Lava Release: Rubber Ball
Type: Ninjutsu
Rank: B
Requirements: Youton
Description: The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact. The wall can absorb up to B rank justu, one less rank for its weakness and one more rank for its strength. While its defensive usages are obvious, the rubber ball can also be used as an effective distraction technique.

Name: Lava Release: Rubber Rope
Type: Ninjutsu
Rank: C
Requirements: Youton
Description: A variant of the Rubber ball technique, or rather a jutsu that uses the exact same material for different usages. Rubber rope requires a single handseal and thus can be used very quickly and in turn very effectively. The user creates a rope with lava converted into a rubber-like material. It can be used to quickly withdraw an ally of the attack line, being more efficient when combined with a distraction. Much like Rubber ball, despite being a Lava technique, the rope itself is cooled and will not burn the one it is wrapped around.

Name: Lava Release: Rubber Wall
Type: Ninjutsu
Rank: S
Requirements: Rubber Ball, Youton
Description: A variant, and much more effective one at that, or Rubber Ball. The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier. The wall can absorb up to A rank justu, one less rank for its weakness and one more rank for its strength.

Name: Lava Release: Quicklime Congealing Technique
Type: Ninjutsu
Rank: B
Requirements: Youton
Description: The user expels a large quantity of quicklime from their mouth, which is capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the subsequent addition of water to set off the necessary reaction to make the substance harden. This can be easily achieved through the subsequent use of a water release technique, which can also serve to increase the area covered by the substance, thus further increasing the potential range of the technique.


Name: Ranton
Elements Required: Water, Lightning
Ordinary Requirements: 8 Point Kinjutsu training
Description: First seen among the ninja's of Lightning Country, Ranton is one of the more decorative of the elemental releases, to the point where the jutsus can be declared 'beautiful.' Of course, for a ninja, beauty and death are frequently combined, and people who star slack jawed in wonder are always the first to fall. Despite its name, and its fusion of water and lightning, Ranton actually has little to do with storms. Instead, Ranton is often mistaken for light, with jutsus and manifestations commonly appearing as a bright beam like substance, with the fluidity and adaptability of water mixed with the speed and destructive focus of lightning. Coincidentally, Ranton defensive jutsus are almost non-existent.

Ranton (Storm Release) is made using Water and Lightning. Water is weak against Earth and strong against fire, Lightning is strong against Earth and weak against Wind. This means that storm release is very strong against Fire, (as per Water's strength) and weak against Wind (as per Lightning's weakness), and has average effect against Earth (Water's weakness and Lightning's strength.) It is slightly stronger than normal against Water and Lightning, because both Water and Lightning elements are of equal nature with Water and Lightning but their power is combined in Storm.

Jutsu:
Name: Ring
Type: Ninjutsu
Rank: D
Requirements: Ranton
Description: A rather simple jutsu, to the point where it doesn't even require handsigns, the user cuts a circle into the sky with their hands, channeling as they do so. The result of this, besides training in basic Ranton etiquette, creates a circular ring of Ranton chakra, that follows the user around, lighting up the area around them.

Name: Boomarang Blast
Type: Ninjutsu
Rank: C
Requirements: Ranton
Description: A simple jutsu, upon making the handsigns, it gathers a beam of ranton light into the users hands, which they point at an enemy. Then with a sound similar to a cannon, the light fires off, racing towards the target. While it only impacts with the force of a flying fist, it shocks anyone who is already soaking wet. As with a lot of ranton jutsu, it can be guided in flight

Name: Bunker Buster
Type: Ninjutsu
Rank: A
Requirements: Ranton
Description: Based off a rather simply principle, this jutsu at first appears to be a water jutsu, as it comes pouring down from the skies above them. Used as a shield/defensive cracker, it makes its way into any holes in the defenses, or if there is no holes, covers the defense. A minute later, the water flashes once before 'exploding', causing the typical Ranton shocks/zaps to anyone caught with/touching.

Name: Room clearer
Type: Ninjutsu
Rank: A
Requirements: Ranton
Description: Best used when fighting multiple opponents, or when fighting blind, this jutsu has a very simply method of ensuring that it hits... attack everything. More specifically, when the hand signs are made, the users body is covered in bright light like substance, almost like they were preparing a shield. 5 seconds later however, instead of a shield manifesting, a blast of ranton energy explodes outwards, hitting anyone within 50 feet. Due to the nature of this jutsu, its rather exhausting, and thus can only be used 3 times in a thread.

Name: Symphony of Destruction
Type: Ninjutsu
Rank: S (Kin)
Requirements: Ranton, Laser Circus, Admin Permission
Description: An even more powerful jutsu then Laser Cirucs, if that is even possible, the Symphony of Destruction is the last sound that anyone wants to hear. To use this jutsu requires the user to prick their fingers before making the signs, so that the blood flows into the ball of light as it forms. When this one is fired, it makes a sound similar to that of an explosion, followed by several more. The first explosion comes from the actual jutsu itself, with the many secondary ones coming from impact, as each beam detonates with the force of an explosive tag. Like many ranton Jutsu, these beams can be directed on flight.

Name: Laser Circus
Type: Ninjutsu
Rank: S
Requirements: Ranton
Description: One of the most powerful of the Ranton jutsus, it;s almost one of the most infamous, especially in recent years as the signature jutsu of former Iwa Sannin, Sucal. Upon making the handsigns, they gather a ball of chakra into their hands, which begins to glow with light. Once they are ready to fire, they simply aim it, from which dozens of smaller beams come flying forward to bombard the enemy. Like many Ranton jutsu, these beams can each be directed in flight.



Name: Futton
Elements Required: Sution, Katon
Ordinary Requirements: 8 Point Kinjutsu training
Description: Futton isn't nice. That's basically the only way to describe it. First found amongst the Terumi Clan of Kiri, it's often thought that its existence was what started off the massive bloodline purges. While Motokun can be used on farms, Youton coming in handy when you need more land, and even Ranton being useful with complex machinery and stuff, Futton has no peaceful use. Futton jutsu suffocate and melt, being the favorite jutsu type of many an assassin or murderer, due its destructive nature. Combing the worse parts of Fire and water, Futton jutsu tend to spread out and hit large area's at once, making them perfect for exterminating villages, or killing entire rooms.

Futton (Boil Release) is made using Water and Fire. Water is weak against Earth and strong against Fire, Fire is strong against Wind and weak against water. This means that Boil Release is very strong against Fire, (as per Water's strength) and Wind, (as per Fire's strength). It is very weak against Water (as per Fire's weakness) and Earth (as per Water's weakness). It is slightly stronger than normal against Lightning, because both Water and Fire elements are of equal nature with Lightning, but their power is combined in Boil.

Jutsu:
Name: Clear Air
Type: Ninjutsu
Rank: B
Requirements: Futton
Description: The most important jutsu in the Futton arsenal, Clear air allows one to use the element without risking their own lives. This jutsu surrounds them in a clearly visible layer of chakra, one that prevents other Futton jutsu from passing through. However, this layer of chakra can easily be penetrated, via sharp objects, or even other non-Futton jutsu making contact it. If penetrated/broken, this layer can't be reapplied for 2 posts, leaving them vulnerable to their own jutsus.

Name: Acid spit
Type: Ninjutsu
Rank: B
Requirements: Futton
Description: After making the handsigns, the user makes a motion similar to building up a spit ball, before 'spitting' at the enemy. Though rather inaccurate, this can easily melt through flesh and bones, or even metal with prolonged exposure. Of course, the small size of the projectile and its short range means that actually hitting a moving target would be fun.

Name: Ouch
Type: Ninjutsu
Rank: S (Kin)
Requirements: Futton, Acid Spit
Description: Rather big and nasty, the jutsu known only as ouch does exactly what its name says (IE hurt people). Appearing like the Acid spit jutsu at first, this fires a massive glob at the enemy, which hits up to a meter at a time. If it hits the enemies in the eyes, it blocks their vision, as well as start melting them.

Name: Boil
Type: Ninjutsu
Rank: D (basic)
Requirements: Futton
Description: Created to just to stop people from annoying the ninja about it, this jutsu does exactly what it sounds like... boil things. Or more specifically water, allowing you to use boiling hot water jutsu. Now stop bringing it up.

Name: Poison Barb
Type: Ninjutsu
Rank: B
Requirements: Futton
Description: A slightly more practical jutsu for Futton users, this tends to be more popular amongst those that actually fight with swords. Of course, those type of people also enjoy whacking themselves with swords, and getting into fights, so what do they know. Anyway, this jutsu allows you to coat a weapon that your using, with a sample of poison that you have on you.

Name: Skilled Mist Technique (Futton: Kōmu no Jutsu)
Type: Ninjutsu
Rank: S (Kin)
Requirements: Futton, Five Futton jutsu.
Description: Using Futton Release to create a cloud of mist which the user releases from their mouth. This mist has corrosive properties, capable of even melting the bones of the Susanoo. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. In the event that the mist escapes the containment area, thus putting others in danger, it was explained that the technique can be sufficiently manipulated to limit its acidic qualities to safer levels. The mist happens to deal damage to anyone around it, including the user, provided they don't take precautionary methods.




Guide on Creating Ranton and Futton Jutsu

Unlike Lava and Wood Release, Storm and boil release don't have anywhere near as many obvious types of jutsu to make with them. They also don't have as many canon equivalents of those, so making jutsu can be a lot harder. Thus I have created this guide, so you can use some of the ideas to make your own. This means you don't need Admin permission to make a Futton or Ranton Jutsu (except for the approval itself).

Anyway, first of all, Ranton, despite being storm release, doesn't make storms. If it did, then it would be called Arashi or similar in canon, rather then the Ranton it goes by. What it does do however, is create a light like electrified water type thing. If you want storms, go play a Stormkin. Anyway, back to suggestions. Due to their nature, Ranton jutsu are rather offensive, and rather easy to 'aim'. Of course, by the same nature, they are also rather easy to see coming, so don't expect many Ranton stealth based jutsu to get approved.

Things like a flooding tide of electricity, or similar are one possible use of Ranton, but yet another is a nice simple branching out shock wave. Remember that it has properties of both Water and Lightning, so combining ideas into one could always be used, such as a nice vibrating dragon or similar.

Futton.. Ok, honestly, Futton is nasty. Its rather easy to make jutsus for, but incredibly hard to make balanced jutsus for. Its sole appearance in cannon was to melt walls and almost poison the rest of the delegation. Think poisons and acids, and you can't really go to wrong, but I pity the mod who has to decide if they are balanced or not. Being a mix of Water and Fire, Futton is rather easy to make in both gas and liquid forms, so the obligatory tidal wave of Poison must be mentioned.

The fire aspect is harder to find uses for, other then the aforementioned boiling. Of course, a higher ranked jutsu could use its ability to feed on things and replicate itself, perhaps creating a small amount of acid at first, but gets bigger and bigger as things are 'eaten'. While I think focusing on the poison side is fine, acidic jutsus can be done, just don't expect the mods to let you get away with anything that can melt entire bodies in one hit.

Lava release can't do that after all, and, on the melting front, it's far more effective.

Credit goes to Sucal who did most--if not all--the work on these two elements.


Name: Jiton
Elements Required: Doton, Raiton, if used with manipulation can only affect items that personal belong to you, or elements in the wild, not on another.
Ordinary Requirements: 8 point kinjutsu training.
Description: The rival release style of the acclaimed Sand Release. This is the art famously known to Sunagakure and Kumogakure that allows the user to convert chakra into magnetic forces and magnetize an object. Though these two nations are famed, it is uncertain where the style was actually developed it has been seen in another nations besides Kumo and Suna. By charging an object with chakra they gain the power to manipulate and create the magnetic fields of said objects, allowing for them to create a negative and positive charge on an object for the use of magnetic style jutsu. However this does not let the user simply control magnetic forces, everything must be executed through a jutsu.

Jiton (Magnetism Release) is made using Earth and Lightning. Earth is weak against Lightning and strong against Water, Lightning is strong against Earth and weak against Wind. This means that Magnetism release is very strong against Earth, (as per Lightning's strength) and Water, (as per Earth's strength). It is very weak against Lightning (as per Earth's weakness) and Wind (as per Lighting's weakness). It is slightly stronger than normal against Fire, because both Earth and Lightning elements are of equal nature with Fire.

Jutsu:

Name: Satetsu Shigure (Iron Sand Drizzle)
Rank: C
Requirements: Jiton
Description: First the user will spread their iron sand out around them, then fuse the Iron Sand into small projectiles (bullets, needles, or non-formed metal) and fire them at an extremely fast speed. These bullets can be fired at blinding speeds by using the magnetic field, they can jet these bullets at the start, and constantly push upon the sand continuously increasing the speed. This can be a very devastating attack. But it can only be shot in a straight line due to the speed it is traveling.

Name: Negative/Positive Charge.
Rank: C
Requirements: Jiton
Description: A rather simple jutsu, the user can focus a charge of chakra into an object. They can chose to place a positive or negative charge into the object, and then the objects have a natural pull to one another, this pull can be intensified by placing more chakra into it however this never surpasses a range of about 50 Feet. This is the same for two of the same charges, negative opposing a negative charge and pushing it away. This charge can not be used at a range, the user must touch the object Directly meaning that it can not be channeled through objects. An object retains this charge for 3 posts, but can be extended by a single post by expending the jutsu's chakra once again (Thus costing C rank chakra once more).

Name: Satetsu Hashira (Iron Sand Pillars)
Rank: B
Requirements: Jiton
Description: This is similar to Satetsu Shigure, but instead of bullets, the sand is formed into several large needle like pillars of various sizes depending on the choosing of the user. These are launched at the enemy, though slower then the small bullets, the speed can be increased if more chakra is formed into a magnetic field.

Name: Satetsu Rippoutai (Iron Sand Cube)
Rank: A
Requirements: Jiton
Description: A giant block or pillar the size dependent on the user is created and used in various ways from dropping to actually shooting at the enemy.

Name: Satetsu Doriru (Iron Sane Drill)
Rank: A
Requirements: Jiton
Description: With enough knowledge in fighting, if for some reason their attacks can't hit due to being overpowered, this option was presented. It allows for drill like marks to be made onto an object, or just having an object spin at a high speed and force its way through defenses and other attacks.

Name: Negative/Positive Channel.
Rank: S
Requirements: Jiton
Description: The user take the ability of Negative and Positive charges even further, he can now place the charge into an object (Such as a Kunai) and by touching another object with an already charged object, the charge can transfer between the two objects to the new object. This allows for skillfully placed tricks in battle to charge a person with your negative/positive chakra and then charge a weapon with the same chakra to create an incredibly deadly homing attack or a variety of other unique and well thought ideas. This lasts for 3 posts and costs S rank chakra to extend for a single post.

Name: Satetsu Kinjitou (Iron Sand Pyramid)
Rank: S
Requirements: Jiton
Description: The Iron Sand is transformed into a large triangular shape or cone like shape. This is similar to the metal block but has a stronger build and many more uses.

Name: Satetsu Kaihou (Iron Sand World Law)
Rank: S (Kin)
Requirements: Jiton
Description: Believed to be the strongest attack of Iron Sand manipulators. They will take the iron sand and release it in an explosive like lightning causing sharp projections to fire off in many directions to pierce and kill their enemy. It is an impressive and very large scale attack. Due to the many small pieces of it firing off, it is erratic and very fast. If the attack should miss though, the area will be covered with poles making it hard to move around.


Name: Yukiton
Elements Required: Suiton, Futon
Ordinary Requirements: 8 Point Kinjutsu training
Description: A style that was created in the land of Snow as a way to gain the advantage of their land. Yukiton focuses on what appeared to be the most logical aspect to empower the user, the use of the most obvious thing in all of Yukigakure. Everywhere in Yukigakure there is snow, and the user draws their power from the snow all around them and channels their chakra into the snow that exists to give them a sheer advantage in a battle, be it attacking with waves of snow and power, or the creation of titans of compressed snow the idea is utilize what you have. The second concept is using that which covers all things and floats in the air, the frost of the village.

Yukiton (Snow Release) is made using Water and Wind. Water is weak against Earth and strong against Fire, Wind is weak against Fire and strong against Lightning. This means Snow is very strong against Lightning (as per Wind's strength) and neutral against Fire (as per Water's strength but Wind's weakness), and has a weakness effect against Earth (Water's weakness). It is slightly stronger than normal against Water and Wind, because both Water and Wind elements are of equal nature with Water and Wind, but their power is combined in Snow.
Note: Members of the Hyouton (Yuki) Clan need only do 50% training for all Jutsu.

Jutsu:

Name: Snow Fall Technique
Type: Ninjutsu
Rank: D
Requirements: Yukiton.
Description: A crucial Jutsu for Yukiton; it allows the exude a cold chakra into the air that flows up into the sky and begins to release an energy that causes snow to begin to fall from the sky and form on the ground as a chill is created. This ability works doubly as fast in a extensively cold area, but typically takes a post to set in, unless absolutely freezing outside.

E Rank: Enough for 3 Jutsus
D Rank: Enough for 5 Jutsus
C Rank: Enough for 7 Jutsus
B Rank: Enough for 9 Jutsus
A Rank: Enough for 11 Jutsus
S Rank: Enough for 13 Jutsus
SS Rank: Enough for 15 Jutsus

Name: Yukiton: Rouga Nadare no Jutsu (Yukiton: Wolf Fang Avalanche Technique
Type: Ninjutsu
Rank: A
Requirements: Yukiton, large Snow source.
Description: Hyouton Rouga Nadare is a Ninjutsu technique utilizing the Snow Element. After forming the needed handseals, an avalanche of snow will rain down towards the user's opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow the user's bidding and attack their opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.

Name: Blizzard White-Out
Type: Ninjutsu
Rank: A
Requirements: Yukiton, Cold area or double chakra, present snow or ice.
Description: This Jutsu uses up an amount of snow equal to three lower ranked snow Jutsu. This Jutsu whips up a blizzard around the user, in a 15 meter diameter. The temperature in this area drops to below freezing, creating a discomfort effect for anyone not used to the cold. Also, anyone inside the blizzard will be subject to battering winds and snow, like in a real blizzard. However, this Jutsu only lasts for three posts, and the Shinobi using it does not have to maintain concentration to keep it in effect.

Name: Snow Over
Type: Ninjutsu
Rank: C
Requirements: Yukiton, Present snow.
Description: Snow over is an effective use of snow while not burning through the present snow. Similar you your typical fireball idea, the user inhales the cold air into their chest and using the cold snow all around them as partial fuel blows out a large ball of ice that stampedes and an opponent and attempts to roll them over in a cliche cartoon method. Getting hit by this not only causes a lot of damage but also can bind the opponent in its snowy grasp.

Name: Yukiton no Spada
Type: B
Rank: Ninjutsu
Requirements: Yukiton, Present snow.
Description: A blade of snow to cause significant damage. A very simple attack indeed the user raises their hand and gathers a sort of glow at their palm, after which they reach back and then swipe their arm forward. The snow on the ground is drawn to this glow for a moment before launching in the direction of the opponent in an attempt to cause significant slicing and rending damage. Not only does the frigid blade slice through a human with ease, but it also causes the wound to become incredibly cold and begins to spread ice over the wound restricting movement and causing severe pain.

Name: Yukiton: Death Mark
Type: Ninjutsu
Rank: B (Kin)
Requirements: Yukiton, Opponent must be standing on snow.
Description: A vicious move that is feared by those who have fought against the most powerful of the snow users, the user of this jutsu must be facing an enemy who stands on snow, and then by biting their thumb and performing a move similar to a summoning jutsu the user slams their hand on the ground. However there is no smoke and magic here, instead the snow suddenly has a flow of red spread through out. This flow follows the enemy for one post and tries to get below them. If it arrives below them it acts as a beacon for snow around it to launch at the enemy and wrap around them before drilling into pours like small blades and causing not only extreme pain, but often death. After a moment this snow will blow off the victim an form a sort of blood red snowflake formation around them, known as the death mark.

Name: Yukiton Aurora Borealis
Type: Ninjutsu
Rank: S (Kin)
Requirements: Yukiton. Must have some serious amounts of snow
Description:Named after the famed displays of light, the user gathers a sort of cold energy from within their body and begins to exude a soft glowing light similar to the Aurora Borealis. This light is their body having grown a sort of attachment to the snow in the area around the user. Gathering that energy and utilizing it the user gains a sort of snow touched based power of fighting, as the snow begins to move around the user creating copies of him that can arise from the snow. These copies are enchanted by the power of the users chakra spreading through the snow at their feet. They posses a powerful sturdiness similar to a snow clone, so they can take quite a few hits, but are unable to use jutsu outside of Taijutsu, and possess next to no chakra. The amount of clones made by this can be up to 25 at one time. However, the user can continuously re-spawn these with no effort as unlike a lot of clone recreation techniques, the user isn't recreating the clone as it never was gone, it simply took another shape to resist the blow. The user must have a direct link to the snow somehow, be that having a foot on the ground, or a hand.

Name: Yukiton: Breath of Many Dreams
Type: Ninjutsu
Rank: A
Requirements: Yukiton.
Description: Known as the move that puts one into eternal slumber, a Yukiton user uses this as a trick move, considering it takes no preexisting snow in the area. The user inhales deeply and gathers cold nature chakra in their gut, and then exhaling towards the enemy they blow what feels like a normal Fuuton jutsu at them, however in reality tiny little snow flakes exist in the air, and when the enemy inhales these snow flakes it begins to drastically reduce their temperature, causing them to become drowsy and slow, leaving them in sort of a daze making combat much more difficult. Repeated exposure to this maneuver causes the victim to flat out pass out as their body becomes numb.

Name: Yukiton Caribou Range
Type: Ninjutsu
Rank: C
Requirements: Yukiton, Snow.
Description: The Caribou a powerful creature with a strong resolve. Calling on that power, the user channels chakra around them and after handsigns are preformed points at their target, and 5 large caribou made of snow come charging out of the snow at high speeds, these creatures are resilient, taking quite a bit of damage due to their snow body absorbing the blows. They will attempt to assault and toss the target with their horns.
Feb 11 2016, 07:06 PM
Below is a list of special techniques given in alphabetic order. All kinds of jutsus fall under this category, as long as they have some special requirements to be met. Some of these jutsus are grouped together by requirements or other reasons. To obtain any of these jutsus, you must first meet the requirements. Then, you must post in "character plots" and ask for permission to learn the jutsu, with two exceptions:

If you already asked for permission to learn a jutsu from this group
If the conditions to learn it list a jutsu or special ability that needed permission

A moderator will then look over it and decide if you can have it or not, and probably special conditions for you to have it.


Akimichi Clan Jutsu

Single Permission
  • Name: Baika no Jutsu - Multi-Size Technique
    Type: Ninjutsu
    Rank: C
    Requirements: None
    Description: This technique increases the size of the user's body, and may also alter its shape to some extent. This increases the shinobi's physical strength and body mass respectively, allowing for new attack and defense options.

  • Name: Bubun Baika no Jutsu - Partial Multi-Size Technique
    Type: Ninjutsu
    Rank: C
    Requirements: None
    Description: A technique very similar to common multi-size jutsu, it increases the size of one limb, but allows for greater shape alteration, like strentching a limb over long distances, while baika no jutsu increases all aspects of the user's body size proportionally. It also increases the physical strength of that one limb, though not as much as when multi-sizing the whole body.

  • Name: Chou Baika no Jutsu - Super Multi-Size Technique
    Type: Ninjutsu
    Rank: S
    Requirements: None
    Description: A severely advanced version of the multi-size technique, it makes the shinobi many times larger, up to a four-story house tall. The other effects of this technique are the same as usual baika no jutsu.

  • Name: Chou Harite - Super Open Hand Slap
    Type: Taijutsu
    Rank: B
    Requirements: None
    Description: This is a strong taijutsu attack that is utilized by focusing some chakra into one's hands. It is relatively strong by itself, however, it is best used in conjunction with multi-size technique.

  • Name: Nikudan Sensha - Meat Tank
    Type: Taijutsu
    Rank: C
    Requirements: None
    Description: After using the multi-size technique to increase the size of their torso several times, the user of this technique will hide their head and limbs, practically turning into a ball. They will then spin and roll around in an attempt to crush their enemy. More inventive uses of this technique are possible.

    Fuuma Chakra

    Single Permission
  • Name: Chakra no Ito - Chakra Threads
    Type: Ninjutsu/Ijutsu
    Rank: S
    Requirements: Ijutsu, Fuuma Chakra SA
    Description: A very powerful technique, it creates thin threads of chakra that are connected to the user's heart. The shinobi can then weave them around their opponent. This has no visible effects, but in truth, these threads attach themselves to the target's organs and their heart, essentially linking the two shinobi together. Should the user's heart suffer damage, the victim's heart will be put into the same level of pain. If the user's heart stops or is destroyed, the victim's heart will also give out. These threads cannot be destroyed by normal means, and they are only visible and tangible outside the bodies of either shinobi.

  • Name: Tsubako Mandara - Mandala Box
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Requirements: Fuuma Chakra SA
    Description: A frightening technique, which requires a few hand seals to be formed before use and a specific triangle seal to be held while using it. It creates a pyramid shape of chakra around the target, trapping them. The user will then proceed to bring their hands together, crushing the victim in the shrinking pyramid. It can only be broken with a tremendous amount of power, or if the technique is disrupted by someone else.

    Pet (Inuzuka) Clan Jutsu

    Single Permission

  • Name: Chinjuu Conbi Henge - Rare Beast Combination Transformation
    Type: Ninjutsu
    Rank: A
    Requirements: None
    Description: This technique is used by the shinobi in conjunction with their pet familiar to transform into a large creature with high destructive power. It may allow one access to more techniques used in that form as well.

  • Name: Juujin Bunshin - Beast-Man Clone
    Type: Ninjutsu
    Rank: C
    Requirements: None
    Description: A jutsu that utilizes the shinobi's chakra and hand seals in order to transform a pet familiar into a likeness of themselves: the pet will look like the shinobi if they used Shikyaku no jutsu. It may or may not have benefits by itself, but may be required to perform some other techniques.

  • Name: Shikyaku no Jutsu - Four-Legged Technique
    Type: Ninjutsu
    Rank: C
    Requirements: None
    Description: A rather basic ability that allows one to take on a more animalistic appearance: their nails will grow and harden into claws, their teeth will sharpen and grow slightly, their eyes will become animal-like etc. It slightly increases one's speed and strength, as well as smell, hearing and sight. However, these boosts are very low.

  • Name: Tsuuga/Gatsuuga
    Type: Taijutsu
    Rank: C
    Requirements: Shikyaku no jutsu active/Juujin Bunshin active
    Description: This simple attack involves tackling the opponent at high speed, while rotating rapidly to allow one to deliver multiple attacks with their claws. It is very direct and doesn't have any special trick to it, so it relies heavily on the user's physical ability. Gatsuuga is the same technique used by the shinobi and their pet familiar simultaneously for a combination attack.

    Kumo Ninpo - Spider Jutsu

    Single Permission

  • Name: Kumomayu - Spider Cocoon
    Type: Ninjutsu
    Rank: B
    Requirements: Kumo Ninpo SA
    Description: This is a technique used to capture an opponent. The user must first create a spider web and catch the target into it. Once that is done, they will produce more and more web and wrap it all around the victim, forming a cocoon and completely restricting their movement, but also providing them with a high degree of protection against all sorts of attacks. This web has chakra running through it, so an average shinobi will be unable to break out of it.

  • Name: Kumonendo - Spider Sticky Vomit
    Type: Ninjutsu
    Rank: C
    Requirements: Kumo Ninpo SA
    Description: The basic ability of Kumo Ninpo, it creates a sticky and extremely tough webbing from the user's mouth. It can be spit out into small webs directly, or gathered into the hands to create a larger web at once later on. This web is especially sticky thanks to the chakra flowing through it, which also makes it nearly impossible to tear without a special skill of some sort.

  • Name: Kumonenkin - Spider Sticky Gold
    Type: Ninjutsu
    Rank: B
    Requirements: Kumo Ninpo SA
    Description: This is the ability to produce a gold-colored pseudo-liquid, which hardens to the same level as average metal almost as soon as it comes in contact with air. This can be used to produce small to average size weapons right on the field of battle, although their reliability is nothing exceptional.

  • Name: Kumosouiki - Spider Cobweb Region
    Type: Ninjutsu
    Rank: C
    Requirements: Kumo Ninpo SA
    Description: A sort of barrier defensive technique, it allows one to lay incredibly thin cobwebs in a wide area and connect it to their fingers. With that, the user will be able to tell if someone had touched or broken these webs, so it is a good way to detect unwelcome guests.

  • Name: Kumosajuu - Spider Arms Technique
    Type: Ninjutsu
    Rank: A
    Requirements: Kumo Ninpo SA
    Description: The most unusual of Jutsu in this Arsenal. Its a Passive Jutsu that is always active to an extent. This allows the user to have 3 Sets of arms. However 2 of the three sets of arms may retract into the body and hide. Vice versa too of course, but it takes a full post to do so.

  • Name: Nenkin no Yoroi - Armor of Sticky Gold
    Type: Ninjutsu
    Rank: B
    Requirements: Kumo Ninpo SA
    Description: Another technique that deals with producing a pseudo-liquid, only this time from the sweat glands in the body rather than from the mouth. This will form a specific gold armor that has chakra flowing through it over the user's body, severely reducing damage taken and blocking direct chakra attacks like the Hyuuga's Jyuuken.


    Ninja Geijutsu

    Single Permission

  • Name: Choujuu Giga - Super Beast Imitation Drawing
    Type: Ninjutsu
    Rank: B
    Requirements: Ninja Geijutsu; paper, ink and a brush
    Description: A strong ninja technique that brings drawings to life. The user will draw some kind of creatures on a piece of paper and then bring them to life by forming a seal with one hand and using some of their chakra. These creatures, while strong, can be destroyed with one solid attack, much like clones. Naturally, to be useful in battle, this techniques requires great skill and speed in drawing, otherwise it would take too long or create flawed beasts.

  • Name: Sumi Bunshin no Jutsu - Ink Clone Technique
    Type: Ninjutsu
    Rank: D
    Requirements: Ninja Geijutsu
    Description: A basic technique, the closest common one to which is likely the water clone technique, it creates a clone made of ink. The ink can be used directly, in which case more of it is used, or the clone can be painted and brought to life like in the choujuu giga technique, in which case the jutsu takes more time to be used.

  • Name: Sumi Gasumi no Jutsu - Ink Haze Technique
    Type: Ninjutsu
    Rank: D
    Requirements: Ninja Geijutsu
    Description: A weak distraction ability that works in conjunction with shunshin no jutsu, it hides the ninja's escape with swirling ink. This ink can form into a semi-illusionary clone to try and fool the opponent, but mostly it is meant to cover their movement from the enemy's vision. This may be enough to throw off someone who is more skilled than you, but counting on it against doujutsu is not a good idea.

    Snake Master Jutsu

    No Permission

  • Name: Jagei Jubaku - Snake Authority Spell
    Type: Ninjutsu
    Rank: A
    Requirements: Snake Summoning Contract
    Description: This jutsu creates one or two large snakes that come out of the user's sleeves; if there are no sleeves on their outfit, then the snakes seem to come out of thin air just below the user's shoulders. These snakes move at a great speed and coil around the target(s) of this technique, constricting their movement. It would take a great amount of strength to break their hold. However, this technique can only be used on targets within five feet of oneself.

  • Name: Mandara no Jin - Myriad Snake Net Formation
    Type: Ninjutsu
    Rank: S
    Requirements: Snake Summoning Contract
    Description: This is a massive snake control ability. A shinobi will usually lie on the ground and then release a huge amount of small snakes from their mouth. These snakes seem to split or just form out of each other as they move further away from the user, creating a real tidal wave of snakes. This can be used to mow down enemies, and the snakes also bite onto everything they can.

  • Name: Oral Rebirth Technique
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Requirements: Snake Summoning Contract, separate permission
    Description: This powerful technique is based off the snake's ability to shed their skin. The user of this technique will emerge from their own mouth, completely healed of any injury they might have sustained previously, leaving their previous body as an empty shell. While undeniably powerful, this ability costs a great deal of chakra to use.

  • Name: Senei Jashu - Hidden Shadow Snake Hands/Senei Ta Jashu - Multiple Hidden Shadow Snake Hands
    Type: Ninjutsu
    Rank: B/A
    Requirements: Snake Summoning Contract
    Description: Senei Jashu is a technique that creates three snakes coming out of the user's sleeve or, if there is no sleeve on their outfit, out of thin air just below their shoulder. These snakes can be used to constrict or grab hold of a target, and they can also bite them for some additional damage. Senei Ta Jashu is an advancement of this technique that must be learned separately; it is basically the same thing, but it allows up to eight snakes to be released at once, which naturally provides a stronger hold on the target.

  • Name: Yamata no Jutsu - Eight Branches Technique
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Requirements: Snake Summoning Contract, separate permission
    Description: This technique, although not a summoning jutsu per se, resembles that more than anything else. The user will transform into a gigantic eight-headed snake, allowing them to fight on even ground with summoning creatures or other large opponents. Special techniques may be developed for this form.

    Weapon Implant Jutsu

    No Permission

  • Name: Kyoumeisen - Vibrating Sound Drill
    Type: Ninjutsu
    Rank: B
    Requirements: Special weapon
    Description: This technique utilizes a special weapon that would amplify sound waves, and then uses chakra to direct these waves directly into the opponent's auditory canal for maximum effect. It will likely cause disorientation, dizziness and serious damage to the whole auditory system.

  • Name: Zankuuha - Decapitating Air Waves/Zankyokukuuha - Extreme Decapitating Air Waves
    Type: Ninjutsu
    Rank: C/B
    Requirements: Special weapon
    Description: Using special hand implants, a shinobi is able to manipulate sonic waves and air pressure. This jutsu utilizes that ability to create a massive burst of wind that will blow away most enemies. It can also be used other than for attack, but that depends on the user's inventiveness. Zankyokukuuha is an advanced version of the technique that must be learned separately; basically, it simply increases the power and area of effect of the original technique.

    Wooden Men Jutsu

    Single Permission

  • Name: Mokujin Hitsugi - Wooden Men Coffin
    Type: Ninjutsu
    Rank: A
    Requirements: None
    Description: A technique that utilizes specially prepared logs to quickly build a structure of a desired shape ot of them. This jutsu is usually used to trap someone, because these logs are harder than rock in this formation, but can also have more inventive uses.

  • Name: Mokujin Hyoui Tenshin Soujutsu - Wooden Men Possessed Body Transfer Manipulation Technique
    Type: Fuuinjutsu
    Rank: S
    Requirements: Preparations
    Description: A strong technique that requires some preparations, it allows one to feed chakra to a wooden man so it would completely mimic the movement of a selected person. That person must either have something with a special seal on them or stay within some space where a large seal in active on the ground, in the walls or someplace else, without stepping out of its bounds. Using this technique may be difficult, but it is very powerful otherwise, only limited by the durability of the wooden men.

  • Name: Mokujin Jutsu - Wooden Men Technique
    Type: Fuuinjutsu
    Rank: B
    Requirements: None
    Description: This ability is not exactly a technique. It uses a special seal tag placed on specially designed training puppets made of several segments to make them come to life. The puppets' movement pattern is inscribed on the seal along with the technique itself, so it is pretty basic and easy to defeat. However, these wooden men are extremely durable and will keep fighting until somehow destroyed or the seal is removed. If they fall apart, the wooden segments will just reattach themselves.

  • Name: Mokujin Soujutsu - Wooden Men Manipulation Technique
    Type: Ninjutsu
    Rank: B
    Requirements: None
    Description: A jutsu that requires at least one wooden man to be activated first, it lets the user take control over one of them, which means it will no longer be limited to primitive patterns inscribed on the seal and can react to the enemy just as well as the user themselves could. The range of this technique is quite high, allowing one to remain hidden while fighting the enemy with the special puppet.

    Yamanaka Clan Jutsu

    Single Permission

  • Name: Shinranshin no Jutsu - Mind Derangement Technique
    Type: Ninjutsu
    Rank: S
    Requirements: None
    Description: This technique is used to take control of an opponent's body for a short duration. The target will still be aware of everything, but will have no control over their actions. Exceptionally strong individuals may be able to resist it, and the technique's effectiveness drops as the user becomes fatigued. Two other downsides of this technique is that the user must stay still while using it and its speed isn't very high, so it rather easy to dodge if you know it's coming.

  • Name: Shintenshin no Jutsu - Mind Body Change Technique
    Type: Ninjutsu
    Rank: B
    Requirements: None
    Description: An unusual technique that allows one to take over another person's body temporarily. Their mind is transfered into the hit target and they are free to use the body as if it was their own for a while. Exceptionally strong individuals may be able to resist it, and the technique's effectiveness drops as the user becomes fatigued. Three other downsides of this technique is that the user's body will fall unconscious and vulnerable, any injury received by the user while in another body will also deal damage to their real body and its speed isn't very high, so it rather easy to dodge if you know it's coming.
Feb 11 2016, 07:04 PM
Below is a list of special abilities given in alphabetic order. Special abilities are highly uncommon techniques or skills necessary to use them. To get a special ability, you must post a request in "Character Plots" forum, saying which ability you want. An admin will then look over it and decide if you can have it or not, and probably special conditions for you to have it.
  • Name: Chakra Kyuuin- Chakra Absorption
    Requirements: Must be trained as a 4-point Kinjutsu
    Description: A unique and specialised trick that the user internally keeps up at almost all times, Chraka Kyuuin drains the enemies chraka and gives it to the user. While the most typical method of draining tends to involve direct contact with a part of the enemies body (with the amount drained depending on how long you touch for), it also tends to be the hardest method to use safely. Another method is a more passive response to an attack or similar, which causes them to drain all the chraka out of any jutsu that hits them. Note that this doesn't provided any protection from the jutsu, so the fireball will still set your pretty head on fire. Finally, it allows for one to make special jutsu that are based around chraka draining.
  • Name: Fuuma Chakra
    Requirements: Must be trained as a 3-point Kinjutsu
    Description: An unusual type of chakra, Fuuma chraka was formerly found only in those of the Fuuma clan (surprising enough) After they were split apart/tormented by the experiments of the sound ninja, they scattered to the ends of the earth, taking their rare genes with them. Eventually, they began to breed and blend in with the population, spreading this ability through the elemental nations. Fuuma chraka itself is frequently described as 'both thin and stretchy', with greater control then normally needed to shape and use it. Those with this SA get a 50% bonus to their chakra control. Additionally, due to the weird way their chakra works, they find certain types of jutsus far easier to do. Chraka string-based jutsus (that don't require this SA), cost 2 ranks less chakra to those who have it. Finally, they can learn and use chakra string based jutsu regardless of style (thought they still need points in puppet use to use puppets.)

    It is also necessary to utilize several unique jutsu.
  • Name: Inyu Shometsu - Secret Healing Injury Destruction
    Requirements: Must be Medical Specialist; must be trained as a 4-point Kinjutsu
    Description: This is an advanced medical technique that can only be used by very few. Focusing their chakra in the area they are about to be hit, the shinobi starts the cell recreation and healing process before they even take damage. This allows them to severely reduce the damage they take after an attack, but it costs a considerable amount of chakra to be used.
  • Name: Jiongu - Earth Grudge Fear
    Requirements: Must be trained as a 10-point Kinjutsu or taken at creation with dual admin permission. No bloodline/removes bloodline.
    Description: This is a forbidden technique that trades the user's humanity for power. Their body will retain its human appearance outwards, though it will seem to be and actually will be stitched together from pieces and their eyes will gain an unnatural color along with losing the pupils, but on the inside, it will turn into a mass of dark gray tendrils with the only organ remaining being the heart. The body is actually held together by these tendrils, which also have the ability to reattach lost limbs to other people, fully restoring their functionality. The shinobi can also control these tendrils and extend them up to seventy feet from their body. Another effect of this technique is that it grants the user pseudo-immortality, allowing them to live for as long as their heart functions, and they can replace their heart with one from another person to keep living; it is unknown whether this fake immortality was the point of this technique or an added effect when it was developed. The only way to completely kill someone who used Jiongu is to damage their last (or only) heart enough for it to stop functioning.
    When you first use Jiongu, you lose anything and everything related to a bloodline you might or might not have had, the ability to use any elemental affinities besides your main (and special/combo) and your fighting style points are reduced to 3, instead of 4 as per normal non bloodlines actually counting as bloodline style point wise. However, when you take your enemy's heart, you gain their main elemental affinity as your own primary in addition to your own (if it's the same, you gain nothing) and one step of skill in their highest style point fighting style as your own (meaning if you had no skill in that style, it becomes your secondary; if it was your secondary, it becomes your primary; if it was your primary, it becomes your specialty; if it was your specialty, nothing changes. If someone has two styles which have the same points in them, and they are both their highest, you get to choose which one you gain a point in, same for elements and gaining a primary from them. Additionally, you gain fifty percent of the victim's chakra pool and one third of their jutsu slots. Note, there is a maximum of five hearts per body (including your own), this is due to space of fitting them, at any time a heart can be switched for another heart.
    Victims: (List the people you have taken the heart from here: character name that works like a link to their profile. Naturally, only RPCs count. Victims must have been killed, rather than having committed suicide. Staff reserves the right to reject the heart transfer if they feel like it was set up unfairly)
    Note(s):
    • Can not ever gain a bloodline. This is the only non skilled way to gain style points outside of SS or a special event.
    • Can only be three in existence at once.
  • Name: Jishaku Ninpou - Magnetic Ninja Arts
    Requirements: Must be trained as a 3-point Kinjutsu
    Description: A very unusual technique, it allows one to create magnetic fields using their chakra, allowing them to control objects that contain enough metal. They can channel this "magnetic chakra" through any object with enough metal, as long as they're touching it with their body or a metal object that's touching their body. After "charging" a metal object in this way, they can control its movement in space rather freely. Naturally, the bigger and heavier said object, the more chakra must be put into it to allow control. Actual magnetic fields can be created between several metallic objects if they are "overcharged" with magnetic chakra, which, in turn, can affect all metallic objects in a certain area (although weakly in comparison) and even a person's nervous system, if the field is strong enough. This is best used with raspings (metallic dust).
  • Name: Jujutsu: Shijihyouketsu - Sorcery: Death Controller Possessing Blood
    Requirements: Taken at creation with dual admin permission or trained for ten point training. No bloodline/removes bloodline.
    Description: A unique ability that goes along with a small religion praising the evil god Jashin. It has two effects: it makes the user practically immortal and the actual technique. The immortality part allows the user to survive any injury with no noticeable effects on their performance. Even having their head cut off will not kill them, however, highly advanced medical ninjutsu or another ability with similar effects will be necessary to reattach the head and restore control over the body, and severe damage to the brain will probably be fatal. It is not known for sure, but believed that those who have this ability age normally.
    The technique requires some preparations, which consist of two parts. One is tasting the enemy's blood - even one drop is enough - and the other is drawing a circle with an inscribed triangle in it on the ground, through whatever means. Once the preparations are completed, the user must step into the circle and trigger the technique. Their skin will turn black and there will be white lines on it, as if projections of their bones. From that point on, every injury they receive while inside the circle will be transferred fully to the one whose blood they tasted. This technique can only target one person at a time, any new blood the user tastes "overwrites" the previous sample. The blood sample "wears off" after six hours.
    Although insanely powerful, this technique has a downside. The specific contract they sign with their god, which allows the immortality and injury transfer. They must also spend a lot of time praying and performing rituals.
    Note(s):
    • Can not ever gain, Blood Manipulation through any fashion be it Clan NPC allies, SA, Jutsu, Etc.
    • Only Three in existence at once
    • Name: Kagerou - Mayfly
      Requirements: Must be trained as a 6-point Kinjutsu
      Description: A special technique meant for spying, it allows one to merge with the surrounding objects such as trees, rocks and even the ground. This allows them to avoid detection even from a relatively close distance, because only the part of their body which emerges from the objects can be detected at all.
      Note(s):
      • Does not grant high speed movement as in canon.
    • Name: Kagura Shingan - Kagura Mind's Eye
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: This ability allows a shinobi to sense chraka within a distance of up to three miles. While anything up to 50 feet is immediately noticeable, higher distances require more concentration and effort, with maximum range sensing preventing you from doing anything else with your body. Within their ranges, they can detect any source of chakra, measuring its distance and approximate chakra amount. They can also use this SA to boost the range of other chakra detection methods that they have, in order to access information that they might be able to provide. Note that the only ability that can hide one from the Shingan is Mayfly.
    • Name: Kao Utsushi no Jutsu - Face Copy Technique
      Requirements: Must be trained as a 3-point Kinjutsu
      Description: An unusual transformation technique, it completely copies the target: their face, voice, body, movement pattern, smell, chakra and aura - making it almost impossible to tell the difference between the real person and the impostor. Although the clothes are not changed either, that can easily be fixed by using common henge or preparing some beforehand. The user, however, does not gain the target's knowledge or skills, which are the only way to tell someone's a fake. However, a smart shinobi will take that into account and take countermeasures. Unlike a normal transformation technique, this one takes a few minutes, during which the user must remain close to the target
    • Name: Kujaku Myouhou - Mysterious Peacock Method
      Requirements: Ninjutsu Major+; must be trained as a 6-point Kinjutsu, additionally each technique must be trained as a 2-point Kinjutsu
      Description: This is a unique technique that makes the shinobi's chakra visible and manipulates it directly for attack and defense, something that can't normally be done. When brought out, this chakra has a transparent purple color forms the shape of a peacock's tail behind the shinobi, hence its name.
      • Su - Protect: The feathers close around the shinobi, providing powerful defense in all directions. It can protect the user against attacks of two ranks or lower below their own and halves the damage of one rank lower ones.
      • Zan - Destroy: The shinobi's chakra forms tendrils which can whip or pierce their targets. There are eight tendrils and they have the power of a jutsu two ranks below the user's own.
      • Kemono - Beast: This technique forms the chakra into two large beasts somewhat reminiscent of a wolf. These beasts only have the front part of their body, front legs and head, because their body is continued by the stream of chakra coming from the user. They primarily attack with their large claws or powerful jaws, but can also ram an enemy. They grow larger with the user's rank, starting as low as normal wolf size at E-rank and being able to crush a grown man whole with their jaws at SS-rank. The two beasts can be joined into one to increase its size as well.
      • Yoku - Wing: This ability allows one to fly by forming their unique chakra into two pairs of wings, which look like a dragonfly's. It doesn't allow actual flight, but rather boosts jumping ability and lets the user plane downwards, until C-rank, but even then, the flight duration is pretty low until A-rank.
      • Nawa - Rope: A very simple technique used to constrict someone, it extends chakra ropes from the user's hands and attempt to tie the target up with them. The ropes' movement speed grows with the user's rank, but it is relatively low for their rank, so it would take some strategy to capture a formidable opponent with it. Once captured, these ropes cannot be escaped from by normal means.
    • Name: Kumo Ninpo - Spider Ninjutsu
      Requirements: Must be trained as a 4-point Kinjutsu, or started with if given Admin permission
      Description: An unusual mutation, that makes the user reminiscent of a spider, this grants the user 4 extra arms, with two on each side. Luckily for the ninja out there, these arms can be retracted into the persons side. In addition to this, it also allows the user to use several unique/unusual jutsu, making the user far more spider like. If trained after creation, consider having your character undergo surgery or something as the training. Or you could just be bitten by a radioactive spider.
    • Name: Nan Kaizou - Soften Modification
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: An ability that alters the body of a shinobi, allowing it to stretch and bend at impossible angles. The shinobi will use chakra to detach their joints without harming themselves and to control their loosened body. They can also stretch any limb (arms, legs, neck) 10 feet per rank, but that requires more chakra and might make them very vulnerable.
    • Name: Shinranbanshou Douka no Jutsu - Assimilate All Creation Technique
      Requirements: Must be trained as a 4-point Kinjutsu
      Description: This ability allows a shinobi to mimic any technique that they have encountered at least once, much like the Sharingan, except they can also copy special and bloodline jutsu and those they don't have the element for. They get ten extra jutsu slots which can only be filled with copied techniques, and they cannot copy techniques into their general slots. The obvious difference is that these jutsus only have one third of the original's power while costing the same amount of chakra.
    • Name: Shoushagan no Jutsu - Vanishing Facial Copy Technique
      Requirements: None
      Description: This technique is used for spying purposes. It removes the face of a dead person and allows the user to wear it like a mask, only much better. However, while it is better than the common Henge no Jutsu as a disguise, there are still many ways to expose someone using it.
    • Name: Shouten no Jutsu - Shape Changing Technique
      Requirements: Must be trained as a 8-point Kinjutsu
      Description: This technique allows a shinobi to be completely copied through another person. The person used for this will be transformed into the user completely and gain the ability to use any and all techniques the original shinobi can while losing their own skills temporarily. This person is controlled completely by the one who uses this technique while it is active. However, once the chakra that was given by the user to the target runs out, this technique will automatically end. It will also end if the transformed person is killed. To be used, this technique requires someone to either volunteer or be somehow forced into agreeing to serve as the medium.
    • Name: Toomegane no Jutsu - Telescope Technique
      Requirements: None
      Description: An interesting and unusual technique, this allows people to view certain people and area's by using a crystal ball. They can choose to scry anyone they have met, or area's that they have been. While they can always see the person they are scrying for, scrying places more then 50 miles away, or somewhere you have never been requires you or an ally to place special seal. Note you can only scry someone you've met if they aren't using an an ability that your unaware of. (Such as Alex Itichi's Stealth Henge or Danso/Shun)
    • Name: Fierce ____ at Will
      Requirements: Admin Approval, 4 point training
      Description: Some sensory ninja don’t have insane sense or such to be able pick up people from far away like that. Some have had resort to other means to detect people, and this means usually are forces of nature of ways of weather. Take Pein’s fierce rain for an example, he uses storms to pin point chakra signatures within his storms. Another good example was the first Mizukage, Kain’s mist, same concept, but with mist. When requesting this SA, you also app the variant you want.
    • Name: Beast Controller: Pet Fighter
      Requirements: Must be trained as a 3-point Kinjutsu, 10 points and admin permission for Inuzaka.
      Description: Some Ninja clans have specialised in the development and training of animal-nin. Acting as a source of strength, companionship and perhaps even friendship, these clans have become famous for their teamwork. If you want one of those animal-nin, go play an Inuzaka. This SA is for the ninja's who have bonded with lesser, though still potent animals. Normally of the canine species (so they can steal Inuzaka jutsu and tactics), cats, birds of prey and even reptiles have also been seen. This SA allows the user access to up to 3 nin animals, which must be of the same species. These are just typical pets, and so only use the normal pet rules. Except that they can communicate with the master perfectly, on both sides.

      Inuzaka with this SA on the other hand, can take this SA to get a single other Inuzaka pet. This decreases the number of SA's for each down every time you do so. (So if you take this SA twice, none of your 3 pets can have more then a single SA, while 4 times mean no SA's for the pets.) This is to represent people such as Hana, who have packs of smaller, lesser trained pets.
    Feb 11 2016, 07:04 PM
    In the following list are all general taijutsu techniques given in alphabetic order. You may notice that some techniques are "missing", but that is not really the case, they were simply deemed as kinjutsu, not general or not taijutsu techniques at all. Kinjutsu are techniques generally forbidden because of their power, risks involved or other reasons, and an be found in a separate list. By "not general" we mean techniques unique to a clan or bloodline. By "not taijutsu techniques" we mean that they are simple manuevers that do not require a special technique to be performed.

    Taijutsu Techniques
    • Name: Dynamic Marking (Dainamikku Maakingu)
      Type: Taijutsu
      Rank: D
      Requirements: A suitable pet
      Description: A simple technique that can be used by most ninja animal pets. The pet will spin in the air, releasing streams of urine in all directions. The primary purpose of this technique is to be able to detect an opponent his with this later on, but the urine also has some acidic qualities and is hurtful if lands on an open wound or in the eyes.
    • Name: Hayabusa Otoshi - Peregrine Falcon Drop
      Type: Taijutsu
      Rank: C
      Requirements: None
      Description: A rather simple move that can only be used under certain conditions. The user will attempt to grab their opponent from behind while the latter are in the air and lock their ankles around their neck, restricting movement to a degree, while also grabbing them with their arms. They will then change position in the air so that the opponent is falling towards the ground head first. The point of this technique is to slam the enemy's head into the ground at a high speed. While quite deadly, this technique is hard to initiate and not that hard to break out of.
    • Name: Kage Buyou - Shadow Dance
      Type: Taijutsu
      Rank: C
      Requirements: None
      Description: This taijutsu technique is utilized to get behind your opponent in mid-air. The user would usually kick their opponent upward from a low position, launching them into the air, and follow them using this jutsu. They will appear right behind the target, repeating their position like a shadow. From there, a number of attack options is presented to the user.
    Eight Gates Styles & Techniques
      Name: Hachimon - Eight Celestial Gates
      Requirements: Taijutsu Perfectionist, two point training per stage, despite being a multi-tier duals can learn all stages
      Description: Part of the chakra circulatory system of the human body are eight valve kind of formations, responsible for regulating the flow of chakra inside the body. These valves are referred to as Hachimon or Eight Celestial Gates, and there are special techniques that exist for controlling them. Normally, they let chakra through at a constant safe rate, but one can forcefully open them to use the body's full potential for a short period of time. Naturally, it gives the user a great power boost, but it also pushes them past all safeguards, wearing their body down a great deal. Each gate grants one more and more power, but the damage done to their body increases as well. To open a specific gate, one has to open all the ones that are numbered lower, and if one opts to open multiples at a time it can take a few moments (so that might be all you’re doing for a post).
      1. 1st Gate: Kaimon - Opening Gate
        First of the Eight Celestial Gates. This gate is located in the left hemisphere of the brain, and releases brains limits over the muscles of the body, allowing one to use their full strength. This increases their strength and speed by 50%, but strains the muscles a lot. Lasts 3 posts.
        Strength - 50%, Speed - 50%




      2. 2nd Gate: Kyuumon - Rest Gate
        Second of the Eight Celestial Gates. This gate releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started and the effect remains for the duration of the Gate. Also known as the "Gate of Healing," those who open Kyuumon will find major wounds healing within the posts, with minor scratches, bruises and cuts healing instantly. This drains their long-term stamina a lot, and will make them have to rest for a long time afterwards. Lasts 4 posts.
        Strength - 50%, Speed - 50%




      3. 3rd Gate: Seimon - Life Gate
        Third of the Eight Celestial Gates. This gate is located at the top of the spine. When one opens this gate, it releases the limit on the nervous and blood circulation systems, which makes information travel at a faster rate and increases their speed and agility by 50% each. As a side effect, the user's skin turns red, indicating an increased blood flow speed. This drains mental energy and puts a strain on the user's lungs and blood circulation system. Lasts 5 posts.
        Strength - 50%, Speed - 100%, Agility - 50%



      4. 4th Gate: Shoumon - Wound Gate
        Forth of the Eight Celestial Gates. This gate is located at the middle of the spine, and when opened, releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use, somewhat reducing the strain on the lungs and granting near limitless stamina. However, it further strains the blood circulation system. It also shuts off the pain receptors in the brain, allowing one to ignore injuries for the most part. However, it also slows the rate at which the body heals afterwards, because the brain cannot properly react to the damage the body took. Lasts for 6 posts.
        Strength - 50%, Speed - 100%, Agility - 50%, Stamina - ∞



      5. 5th Gate: Tomon - Limit Gate
        Fifth of the Eight Celestial Gates. This gate is located along the spine, just below the forth. It releases the limit on the amount of chakra released at one time. It allows the user to force chakra into their muscles to further their speed, strength and agility by an additional 100% each. However, doing so highly increases the strain on the muscles as well, and without exercising caution, one could rip their own muscles. Lasts for 7 posts.
        Strength - 150%, Speed - 200%, Agility - 150%, Stamina - ∞



      6. 6th Gate: Keimon - View Gate
        Sixth of the Eight Celestial Gates. This gate is located along the spine, just below the fifth. When opened, this gate removes the limit on how much fat and proteins the intestines can digest, and focuses otherwise unused energy into the muscles, increasing the users strength and speed by 100%. Naturally, this puts a high strain on all the organs and will result in undernourishment later on. Lasts for 8 posts.
        Strength - 250%, Speed - 300%, Agility - 150%, Stamina - ∞



      7. 7th Gate: Kyoumon - Wonder Gate
        Seventh of the Eight Celestial Gates. This gate is located at the bottom of the spine. It removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with. This further increases the user's speed by half (natural plus what the other gates & other sources added) and results in less fatigue, but puts extreme strain on the whole body, especially the liver and kidneys. Additionally this grants a 100% boost to strength and agility Lasts for 9 posts.
        Strength - 350%, Speed - 300%x1.5, Agility - 250%, Stamina - ∞



      8. 8th Gate: Shimon - Death Gate
        The final gate of the Eight Celestial Gates. This gate is located at the heart. Opening this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user incredible power and increasing their speed, strength and agility yet again by 400% each, increasing the stat cap in each field by an equal amount. However, after opening the gate, the user will surely die, as almost their whole body goes through cell death, alternatively characters with immortality abilities will be unable to move for five posts after the gate closes. Lasts for 10 posts.
        Strength - 650%, Speed - 700%x1.5, Agility - 550%, Stamina - ∞
    Spoiler (Show/Hide)
    CODE
    [b]Name:[/b] Hachimon - Eight Celestial Gates
    [b]Requirements:[/b] Taijutsu Perfectionist, two point training per stage.
    [b]Description:[/b] Part of the chakra circulatory system of the human body are eight valve kind of formations, responsible for regulating the flow of chakra inside the body. These valves are referred to as Hachimon or Eight Celestial Gates, and there are special techniques that exist for controlling them. Normally, they let chakra through at a constant safe rate, but one can forcefully open them to use the body's full potential for a short period of time. Naturally, it gives the user a great power boost, but it also pushes them past all safeguards, wearing their body down a great deal. Each gate grants one more and more power, but the damage done to their body increases as well. To open a specific gate, one has to open all the ones that are numbered lower, and if one opts to open multiples at a time it can take a few moments (so that might be all you’re doing for a post).
    [LIST=1]






    [*][b]1st Gate: Kaimon - Opening Gate[/b]
    First of the Eight Celestial Gates. This gate is located in the left hemisphere of the brain, and releases brains limits over the muscles of the body, allowing one to use their full strength. This increases their strength and speed by 50%, but strains the muscles a lot. Lasts 3 posts.
    [SIZE=1][i]Strength - 50%, Speed - 50%[/i][/SIZE]





    [*][b]2nd Gate: Kyuumon - Rest Gate[/b]
    Second of the Eight Celestial Gates. This gate releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started and the effect remains for the duration of the Gate. Also known as the "Gate of Healing," those who open Kyuumon will find major wounds healing within the posts, with minor scratches, bruises and cuts healing instantly. This drains their long-term stamina a lot, and will make them have to rest for a long time afterwards. Lasts 4 posts.
    [SIZE=1][i]Strength - 50%, Speed - 50%[/i][/SIZE]





    [*][b]3rd Gate: Seimon - Life Gate[/b]
    Third of the Eight Celestial Gates. This gate is located at the top of the spine. When one opens this gate, it releases the limit on the nervous and blood circulation systems, which makes information travel at a faster rate and increases their speed and agility by 50% each. As a side effect, the user's skin turns red, indicating an increased blood flow speed. This drains mental energy and puts a strain on the user's lungs and blood circulation system. Lasts 5 posts.
    [SIZE=1][i]Strength - 50%, Speed - 100%, Agility - 50%[/i][/SIZE]




    [*] [b]4th Gate: Shoumon[/b] - Wound Gate
    Forth of the Eight Celestial Gates. This gate is located at the middle of the spine, and when opened, releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use, somewhat reducing the strain on the lungs and granting near limitless stamina. However, it further strains the blood circulation system. It also shuts off the pain receptors in the brain, allowing one to ignore injuries for the most part. However, it also slows the rate at which the body heals afterwards, because the brain cannot properly react to the damage the body took. Lasts for 6 posts. Lasts 6 posts.
    [SIZE=1][i]Strength - 50%, Speed - 100%, Agility - 50%, Stamina - ∞[/i][/SIZE]




    [*] [b]5th Gate: Tomon - Limit Gate[/b]
    Fifth of the Eight Celestial Gates. This gate is located along the spine, just below the forth. It releases the limit on the amount of chakra released at one time. It allows the user to force chakra into their muscles to further their speed, strength and agility by an additional 100% each. However, doing so highly increases the strain on the muscles as well, and without exercising caution, one could rip their own muscles. Lasts for 7 posts.
    [SIZE=1][i]Strength - 150%, Speed - 200%, Agility - 150%, Stamina - ∞[/i][/SIZE]




    [*][b]6th Gate: Keimon - View Gate[/b]
    Sixth of the Eight Celestial Gates. This gate is located along the spine, just below the fifth. When opened, this gate removes the limit on how much fat and proteins the intestines can digest, and focuses otherwise unused energy into the muscles, increasing the users strength and speed by 100%. Naturally, this puts a high strain on all the organs and will result in undernourishment later on. Lasts for 8 posts.
    [SIZE=1][i]Strength - 250%, Speed - 300%, Agility - 150%, Stamina - ∞[/i][/SIZE]




    [*] [b]7th Gate: Kyoumon - Wonder Gate[/b]
    Seventh of the Eight Celestial Gates. This gate is located at the bottom of the spine. It removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with. This further increases the user's speed by half (natural plus what the other gates & other sources added) and results in less fatigue, but puts extreme strain on the whole body, especially the liver and kidneys. Additionally this grants a 100% boost to strength and agility Lasts for 9 posts.
    [SIZE=1][i]Strength - 350%, Speed - 300%x1.5, Agility - 250%, Stamina - ∞[/i][/SIZE]




    [*][b]8th Gate: Shimon - Death Gate[/b]
    The final gate of the Eight Celestial Gates. This gate is located at the heart. Opening this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user incredible power and increasing their speed, strength and agility yet again by 400% each, increasing the stat cap in each field by an equal amount. However, after opening the gate, the user will surely die, as almost their whole body goes through cell death, alternatively characters with immortality abilities will be unable to move for five posts after the gate closes. Lasts for 10 posts.
    [SIZE=1][i]Strength - 650%, Speed - 700%x1.5, Agility - 550%, Stamina - ∞[/i][/SIZE]



    [/LIST]
    Jutsu:
    • Name: Hiru Dora - Noon Tiger
      Type: Taijutsu
      Rank: S(Kin)
      Requirements: Kyoumon - Wonder Gate opened.
      Description: "It's a punch... Just a very fast punch!", This almost completely describes Hiru Dora, though one would never have guessed so by look. After opening the Wonder Gate, the user will throw a punch, so fast that it sends a giant 'tiger' of compressed air at the opponent. It gets smaller with longer distances, but as it hits it's mark, it explodes, releasing the compressed air in a giant explosion. Note: It is so powerful and quick abilities controlling air, cannot control this technique.

    • Name: Asa Kujaku - Morning Peacock
      Type: Taijutsu
      Rank: S
      Requirements: Keimon (View Gate) the 6th Celestial Gate
      Description: A taijutsu technique that takes full advantage of the immense speed one is granted when opening six of the Eight Celestial Gates. The ninja will first kick their opponent in the air and then jump after them. In mid-air, they will perform a high combo at an incredible speed, so that flames start forming around them in the shape of a peacock's tail, hence the name. With the final blow, the user will send their opponent crashing towards the ground as the flames that gathered up until that moment will jump onto them. A devastating technique, it comes at a price because it uses the Celestial Gates, which force the body into overdrive.

    • Name: Omote Renge - Front Lotus
      Type: Taijutsu
      Rank: A
      Requirements: Kaimon (Opening Gate) the 1st Celestial Gate, a rope or similar item
      Description: After opening the first Celestial Gate, the ninja will gain a high increase in speed and strength. They will kick their opponent upward, launching them into the air, and then quickly get behind them. At that point, they will wrap some kind of rope or a similar object around the opponent and lock their arms around their chest to prevent a possible escape. The actual technique is driving the opponent head first into the ground, spinning at a high speed as you both fall. A powerful technique, it comes at a price because it uses the Celestial Gates, which force the body into overdrive.

    • Name: Ura Renge - Reverse Lotus
      Type: Taijutsu
      Rank: S
      Requirements: Seimon (Life Gate) the 3rd Celestial Gate, a rope or similar item
      Description: After opening three Celestial Gates, the ninja will temporarily gain a great boost in power. They will then kick their opponent into the air and proceed to pummel them from different angles using the great speed they obtained. The two finals blows involve a powerful strike to the opponent's chest, which will send them plummeting towards the ground, while attaching a rope or something similar to the enemy. This rope will then be used to pull the enemy back towards the user as both move towards the ground in order to deliver the final blow which gathers up all of their strength and sends the enemy crashing to the ground for massive damage. A devastating technique, it comes at a price because it uses the Celestial Gates, which force the body into overdrive.




    In the following list are general taijutsu styles given in alphabetic order. You may notice that some are missing, but that is not really the case, they were simply regarded as bloodline limits or requiring special conditions. Note that while one person may know more than one taijutsu style, they can only use one at a time. This also means you cannot use weapons or any jutsu that do not belong to the style you are using.

    Taijutsu Styles
    • Name: Gouken Ryuu - Strong Fist Style
      Requirements: Taijutsu Major or Taijutsu Specialist, each level must be trained separately as a jutsu of your character's current rank (S-rank with twice the post amount for SS-rank characters) and in order. Doesn't need to be requested
      Type: Boost
      Levels:
      • Level 1: Taijutsu Specialist: E-rank; Taijutsu Major: E-rank
      • Level 2: Taijutsu Specialist: D-rank; Taijutsu Major: C-rank
      • Level 3: Taijutsu Specialist: C-rank; Taijutsu Major: A-rank
      • Level 4: Taijutsu Specialist: B-rank; Taijutsu Major: SS-rank
      • Level 5: Taijutsu Specialist: A-rank
      • Level 6: Taijutsu Specialist: S-rank
      • Level 7: Taijutsu Specialist: SS-rank
      Description: This taijutsu style is not an actual style as it does not have any specific movement pattern or exceptional techniques, rather it is an extreme mastery of common hand-to-hand combat that can only be accomplished by those highly skilled in taijutsu. It does have a specific stance: one arm held in front with the open palm facing the user while the other is held behind their back and the feet are close by each other forming an almost ninty-degree angle - but it doesn't serve any purpose and all the attacks of this style are direct. Practitioners of this style have higher speed and strength compared to others. Unlike most boost styles, this can be activated indefinitely.
      Bonuses:
      • Level 1: Strength +15%, Speed and Agility +7%
      • Level 2: Strength +30%, Speed and Agility +14%
      • Level 3: Strength +45%, Speed and Agility +21%
      • Level 4: Strength +60%, Speed and Agility +28%
      • Level 5: Strength +75%, Speed and Agility +35%
      • Level 6: Strength +90%, Speed and Agility +42%
      • Level 7: Strength +100%, Speed and Agility +50%
    • Name: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Requirements: Each level must be trained separately and in order. Two point training per level, Doesn't need to be requested
      Type: Art
      Levels:
      • Level 1: Taijutsu Major: E-rank
      • Level 2: Taijutsu Major: C-rank
      • Level 3: Taijutsu Major: A-rank
      Description: This is a rather brute and direct style, which focuses on dealing more damage with fewer attacks. To achieve that, the techniques of this style utilize chakra to amplify the blows dealt by the user. This style does not have a specific stance or move pattern, and is pretty common besides the special moves.
      Bonuses:
      • Level 1: Strength +5%
      • Level 2: Strength +10%
      • Level 3: Strength +15%
    • Name: Senmetsuken Ryuu - Annihilating Fist Style
      Requirements: Administrator permission for each level; must be a Taijutsu, Ninjutsu or Ijutsu Specialist
      Type: Boost
      Levels:
      • Level 1: A Rank, 10 point Kinjutsu Training
      • Level 2: S Rank, 20 point Kinjutsu Training
      Description: This taijutsu style does not have any specific stances or techniques, yet it is probably the strongest style in existence. It is based on focusing large amounts of chakra into your limbs as you attack to obtain immense strength, thus dealing truly devastating blows, able to take down a whole building in one shot. A direct hit like that will be fatal to most targets, even large summoning creatures, unless they are able to provide strong defense against the attack. This can also be used in ways other than directly attacking an enemy, as it grants the user monstrous strength, not deals damage with chakra. This boost lasts a maximum of 10 posts until the chakra drain will cause the user to go unconscious. (they lose 10% chakra per post)
      Bonuses:
      • Level 1: Strength +250%
      • Level 2: Strength +450%
    • Name: Suiken Ryuu - Drunken Fist Style
      Requirements: Administrator permission for each level; must be drunk
      Type: Boost
      Levels:
      • Level 1: 3 point Kinjutsu Training
      • Level 2: 3 point Kinjutsu Training
      • Level 3: 3 point Kinjutsu Training
      Description: A very unusual style which requires the user to be severely drunk to be used. Because the drunk shinobi will not be able to coordinate their body completely, their movement will be chaotic and harder to predict. The wavy fashion in which the user moves can also throw the opponent off guard severely. Being drunk, the shinobi may also be less perceptive to pain. Because of the strange and unpredictable movement, the user is harder to hit and defend against in close combat. The downside of this technique is, the user may slip, sometimes literally, and open themselves for an attack. They are able to take more beating without losing combat efficiency. When the drunken stupor ends, the user will only be able to land and dodge attacks as if they were two ranks lower and they feel whatever injuries they may have gotten up until that moment as if the damage had been X2(This lasts for 5 posts).
      A user of this style gets 15 drunk points per rank. 15 at E, 45 at C and so on. For each post a person is drunk they use 5 points.They use another 5 points per jutsu they use during the drunkenness.
      Bonuses:
      • Level 1: Fight as if 1 rank higher; Strength +25%, Speed and Agility +25%
      • Level 2: Fight as if 2 ranks higher; Strength +35%, Speed and Agility +35%
      • Level 3: Fight as if 2 ranks higher; Strength +50%, Speed and Agility +50%



      Taijutsu Style Techniques


    • Name: HouShou - Demolishing Palm
      Type: Taijutsu
      Rank: C
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: The user will strike the opponent with an open palm, putting some chakra into the attack as it is executed. This severely increases the damage dealt and can send enemies flying with brute force.
      • Level 1: The target is pushed back 30 feet on average
      • Level 2: The target is pushed back 50 feet on average
      • Level 3: The target is pushed back 70 feet on average
    • Name: TokKen - Shoulder Thrust
      Type: Taijutsu
      Rank: C
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: A simple tackle executed with great speed and utilizing chakra to increase the damage dealt, it can easily break bones and send enemies tumbling through the air.
      • Level 1: 20% speed burst, the target is pushed back 30 feet on average
      • Level 2: 40% speed burst, the target is pushed back 50 feet on average
      • Level 3: 60% speed burst, the target is pushed back 70 feet on average
    • Name: ShouShitsu - Rising Knee
      Type: Taijutsu
      Rank: C
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: A rising knee strike which can be aimed at an enemy's abdomen just as well as their chin. Using chakra, the damage dealt is increased. This move can launch opponents standing on the ground into the air.
      • Level 1: The target is tossed upwards 20 feet on average
      • Level 2: The target is tossed upwards 30 feet on average
      • Level 3: The target is tossed upwards 40 feet on average
    • Name: ShouGekiShou - Rising Palm Attack
      Type: Taijutsu
      Rank: C
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: A technique created to counter attacks from above, this is an upward palm strike which uses chakra to increase the damage and force behind the blow. It can send the opponent flying and takes advantage of their descent's speed.
      • Level 1: The target is tossed upwards 30 feet on average
      • Level 2: The target is tossed upwards 45 feet on average
      • Level 3: The target is tossed upwards 60 feet on average
    • Name: AtsuShou - Pressure Palm
      Type: Taijutsu
      Rank: C
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: A crushing palm strike aimed at an opponent on the ground. It has the same power as HouShou, but deals much more damage because the opponent will be pressed against the ground, which will usually crack under the force of the attack.
      • Level 1: The target would be pushed back 30 feet on average
      • Level 2: The target would be pushed back 50 feet on average
      • Level 3: The target would be pushed back 70 feet on average
    • Name: GanGeki - Boulder Attack
      Type: Taijutsu
      Rank: C/B/A
      Requirements: Rakanken Ryuu - Achiever of Nirvana Fist Style
      Description: A simple punch which uses chakra to increase its power severely. A very straightforward attack, its unexpected strength may be enough to put an opponent out of commission.
      • Level 1: 25% strength increase
      • Level 2: 50% strength increase
      • Level 3: 75% strength increase
    Feb 11 2016, 07:03 PM
    In the following list are all puppet mastery techniques given in alphabetic order. You may notice that the list also includes kinjutsu, for which the same rules as for all kinjutsu apply: to obtain any of them, you must post in "character plots" and ask for permission to learn the jutsu. A moderator will then look over it and decide if you can have it or not, and probably special conditions for you to have it.
    • Name: Kikou Junpuu - Light Shield Seal Mechanism
      Type: Puppet Mastery
      Rank: B
      Requirements: Puppet
      Description: A special puppet technique that creates a shield of chakra to block attacks. It is quite enough to protect one person from a direct attack, but it isn't very powerful and may be broken through
    • Name: Akahigi: Hyakki no Souen - Red Secret Technique: Performance of the Hundred Puppets
      Type: Puppet Mastery (K)
      Rank: S
      Requirements: Puppet Body; admin permission
      Description: This is the ultimate technique for any puppet user, developed by a famous puppeteer from the Sand village. It allows one to control up to one hundred puppets simultaneously. However, that is absolutely impossible with the human body, and can only be done by masters who have turned themselves into human puppets. The hundred strings will appear from an opening somewhere on their body, and the puppets themselves must be carried within scrolls, obviously. While it gives one an incredible advantage in numbers, it also sharply cuts the abilities of each individual puppet, so even a hundred of them can be defeated by much fewer numbers
    • Name: Hitokugutsu - Human Puppet
      Type: Puppet Mastery (K)
      Rank: S
      Requirements: Ijutsu major+ OR preformed with the assistance of an Ijutsu major+ (4 point training on their part)
      Description: This is a skill necessary to make a human puppet out of a person. This has the greatest effects only if the victim is still alive when the technique was initiated, even if barely, though it can also be preformed on a dead body. Through a complicated operation, a puppet closely resembling the person in appearance can be made. The point of this is that human puppets have some chakra of their own and are able to use the techniques which were known by the person, even bloodline limits, with some exceptions. This skill is required to make a human puppet, but once you have it, you can make as many human puppets as you want. Human Puppets have half of their original chakra pool, including things like deep reserves.  The puppet master may only use one human puppet per thread as well.  (As rotating chakra pools is not cool.)  Puppets are limited to non A kin and S kin techniques.
      Note: Only role playing characters can be used for this. If a moderator feels like the acquisition of the puppet was rigged, they will force you to justify why you should have it and revoke permission to make one. If you try to bypass this rule, the jutsu may be removed from your arsenal and forbidden to be learned again. This is a shenanigans-no jutsu.
    • Name: Senju Soubu - Thousand Hands Manipulation Military Art
      Type: Puppet Mastery
      Rank: S
      Requirements: Puppet
      Description: This technique an appropriately equipped puppet. As by its name, a great multitude of mechanical hands will spring forth from the seals located somewhere on the puppet and attack the enemy by trying to crush them. Although these are arms, they are not really prehensile and move as a whole. This technique is only good for one shot, and after it is used, the arms are detached from the puppet's body. It has to be reloaded after each use, something that is not possible during battle
    • Name: Souen: Hitomi Kokuu - Manipulation Performance: Human Body's Skillful Achievement
      Type: Puppet Mastery
      Rank: S
      Requirements: A human
      Description: This technique allows a skilled puppet user to attach strings to a human and control them similar to a puppet. This requires a willing partner or a subjugated person, because the strings will tear off if the one being used for this channels chakra to their location. This may seem close to a human puppet control, but the puppet user does not have the ability to use their partner's jutsu, so they must work well together. This technique only makes sense to be used if the other person lacks experience or skill, or to make a meat shield


    Coding:
    CODE

    [*][b]Name:[/b] Kikou Junpuu - Light Shield Seal Mechanism
    [b]Type:[/b] Puppet Mastery
    [b]Rank:[/b] B
    [b]Requirements:[/b] Puppet
    [b]Description:[/b] A special puppet technique that creates a shield of chakra to block attacks. It is quite enough to protect one person from a direct attack, but it isn't very powerful and may be broken through

    [*][b]Name:[/b] Akahigi: Hyakki no Souen - Red Secret Technique: Performance of the Hundred Puppets
    [b]Type:[/b] Puppet Mastery (K)
    [b]Rank:[/b] S
    [b]Requirements:[/b] Puppet Body; admin permission
    [b]Description:[/b] This is the ultimate technique for any puppet user, developed by a famous puppeteer from the Sand village. It allows one to control up to one hundred puppets simultaneously. However, that is absolutely impossible with the human body, and can only be done by masters who have turned themselves into human puppets. The hundred strings will appear from an opening somewhere on their body, and the puppets themselves must be carried within scrolls, obviously. While it gives one an incredible advantage in numbers, it also sharply cuts the abilities of each individual puppet, so even a hundred of them can be defeated by much fewer numbers

    [*][b]Name:[/b] Hitokugutsu - Human Puppet
    [b]Type:[/b] Puppet Mastery (K)
    [b]Rank:[/b] S
    [b]Requirements:[/b] Ijutsu major+ OR preformed with the assistance of an Ijutsu major+ (4 point traing on their part)
    [b]Description:[/b] This is a skill necessary to make a human puppet out of a person. This has the greatest effects only if the victim is still alive when the technique was initiated, even if barely, though it can also be preformed on a dead body. Through a complicated operation, a puppet closely resembling the person in appearance can be made. The point of this is that human puppets have some chakra of their own and are able to use the techniques which were known by the person, even bloodline limits, with some exceptions. This skill is required to make a human puppet, but once you have it, you can make as many human puppets as you want. Human Puppets have half of their original chakra pool, including things like deep reserves.  The puppet master may only use one human puppet per thread as well.  (As rotating chakra pools is not cool.)  Puppets are limited to non A kin and S kin techniques.
    [b]Note:[/b] Only role playing characters can be used for this. If a moderator feels like the acquisition of the puppet was rigged, they will force you to justify why you should have it and revoke permission to make one. If you try to bypass this rule, the jutsu may be removed from your arsenal and forbidden to be learned again. This is a shenanigans-no jutsu.

    [*][b]Name:[/b] Senju Soubu - Thousand Hands Manipulation Military Art
    [b]Type:[/b] Puppet Mastery
    [b]Rank:[/b] S
    [b]Requirements:[/b] Puppet
    [b]Description:[/b] This technique an appropriately equipped puppet. As by its name, a great multitude of mechanical hands will spring forth from the seals located somewhere on the puppet and attack the enemy by trying to crush them. Although these are arms, they are not really prehensile and move as a whole. This technique is only good for one shot, and after it is used, the arms are detached from the puppet's body. It has to be reloaded after each use, something that is not possible during battle

    [*][b]Name:[/b] Souen: Hitomi Kokuu - Manipulation Performance: Human Body's Skillful Achievement
    [b]Type:[/b] Puppet Mastery
    [b]Rank:[/b] S
    [b]Requirements:[/b] A human
    [b]Description:[/b] This technique allows a skilled puppet user to attach strings to a human and control them similar to a puppet. This requires a willing partner or a subjugated person, because the strings will tear off if the one being used for this channels chakra to their location. This may seem close to a human puppet control, but the puppet user does not have the ability to use their partner's jutsu, so they must work well together. This technique only makes sense to be used if the other person lacks experience or skill, or to make a meat shield
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