Welcome to Naruto Roleplay Center! An AU Naruto RP which is currently on its fifth edition, NRC has been around for nearly ten years, with this year (October 2016) being our 10th anniversary! Here on NRC, we pride ourselves on not only our longevity, but having a tight knit community and member base, who are cared for and nurtured by our lovely staff. With that said, we’re always looking to improve on what we’ve already built.

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Alex Hatcher

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Mar 11 2016, 12:12 AM
Learning the following jutsu
Reductions:
50% faster learning(assuming this is cutting my points required by half via nin perf
, and chuunin title, so -2 points on any A-rank or less jutsu

All require 1 point each to learn, aside from those I will put below the jutsu how much it takes

Name: Nawanuke no Jutsu - Escaping Skill
Type: Taijutsu
Rank: D
Requirements: None
Description: A very basic skill, without which a shinobi would become the laughing stock of the village. It allows them to escape ropes and similar simple restraints. However, advanced knots and heavier restraints than a simple rope may be too much for a basic skill like this to handle.


Name: Kai - Release
Type: Ninjutsu
Rank: D
Requirements: None
Description: A very useful technique that dispels or prevents the effects of genjutsu in its early stages. To perform it, the user only needs to hold their hands in a tiger hand seal and channel some chakra into it. A lower-level genjutsu will be dispelled without any harm to the user. This can also be done on someone else, in which case the user must touch them before releasing the technique. However, it is a low-level ninja skill, as there are more effective ways of countering genjutsu. This will only dispel genjutsu of B-rank or below.


Name: Kinobori no Waza - Act of Tree Climbing
Type: Ninjutsu
Rank: C
Requirements: None
Description: A skill that every self-respecting shinobi must have. It is based on concentrating chakra to the soles of one's feet and using it to stick to objects, which would allow one to walk on vertical surfaces and even upside down. This is also often used as chakra control training, since the soles of the feet are said to be the hardest place to control your chakra.

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Type: Ninjutsu
Rank: B
Requirements: Kinobori
Description: A more advanced technique than Kinobori, it allows one to walk on water or other similar liquid or amorphous objects. It is used in a similar fashion to its predecessor, but the shinobi must also release a constant flow of chakra into the water to keep themselves on its surface. It is often used as advanced chakra control training, since it takes the same basic concept as tree climbing technique and kicks it up a notch.

Name: Suiton: Kirigakure no Jutsu - Hidden Mist Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: After the user forms the necessary hand seals, this technique creates a thick mist in the surrounding area. Said mist is used to block the sight of anyone and everyone in the target area. It can be useful if the user wants to make an escape or relies on senses other than sight in battle.

Name: Doton: Moguragakure no Jutsu - Mole Hiding Technique
Type: Ninjutsu
Rank: D
Requirements: None
Description: This earth element ninjutsu lets the user hide underground for extended periods of time. A shinobi using this technique can also move about, which may allow for an escape, surprise attack or something else. However, a skilled opponent may be able to detect the user by sound, vibrations or other, less conventional means.

Name: Earth Release: Subterranean Voyage
Type: Ninjutsu
Rank: C
Requirements: None
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". While using this technique the practitioner can only move their normal speed, unless they have speed boosting techniques.

Name: Clay Excavation
Type: Ninjutsu
Rank: D
Requirements: Exploding Clay Mouths
Description: This technique is performed when the user places his palm flat on the earth. The hands then draw clay out of the earth to replenish the user's supply. The amount of clay recovered depends on the users rank. While performing this, however, the user may NOT move at all. If they're forced to do so, they must add one more post for each time they fail to fill up.
Note: This Jutsu takes an entire post to complete, unless forced to move, in which it'll take longer. When filled, they may only do this three more times per thread.

Name: Touji Bunshin no Jutsu [Clay Clone Technique]
Type: Ninjutsu
Rank: D
Requirements: Exploding Clay Mouths
Description: A Basic Bunshin created from a small amount of clay. It is VERY similar to a normal Bunshin because it cannot attack and can be only used in terms of diversion.

Name: Kibaku Nendo [Exploding Clay Carrier Version]
Type: Ninjutsu
Rank: C
Requirements: Exploding Clay Mouths
Description: This technique is the means in which most users of this bloodline travel. By using clay, the form an animal, usually a bird of some kind. They can then sit on the back of this animal and use it as a mount. The amount of time that the animal can be ridden is determined by the user's Rank.
Note: This clay can't explode.

Length of time by Rank:

E-Rank: 3 posts
D-Rank: 5 posts
C-Rank: 7 posts
B-Rank: 10 posts
A-Rank: 12 posts
S-Rank: 15 posts
SS-Rank: 20 posts

Name: C-1
Type: Ninjutsu
Rank: A
Requirements: Exploding Clay Mouth's, Explosive Properties
Description: The user uses clay from a bag and has his/her hands eat it. They then mold the clay with their mouths and use Chakra to turn it into explosives. These explosives can then be molded into small animals such as birds and can be launched towards a person. Single, they are weak, however, a barrage of them can be VERY destructive.
Note: The amount of creatures formed depends on the users rank. If you wish to make this bomb mobile, it costs extra clay. The number of creatures formed is per use of this jutsu.

Creatures Formed:

E-Rank: 10
D-Rank: 20
C-Rank: 30
B-Rank: 40
A-Rank: 50
S-Rank: 60
SS-Rank: 70

Name: C-2
Type: Ninjutsu
Rank: A
Requirements: Exploding Clay Mouth's, Explosive Properties
Description: Proximity Mines. C-2 allows the user to leave tennis-ball size bombs floating in the air. If the opponent comes within five feet of one of these, it will explode. The explosion is of moderate force and can cause death. The amount of Mines that can be made is according to the user's Rank.The number of creatures formed is per use of this jutsu.

Number of Mines by Rank:

E-Rank: 20
D-Rank: 30
C-Rank: 40
B-Rank: 50
A-Rank: 70
S-Rank: 90
SS-Rank: 120

Name: Kibaku Nendo style: Clay Armor
Type: Ninjutsu
Rank: A
Requirements: Kibaku nendo user
Description: A simple clay jutsu, allowing the mouths on one's palms to eat the clay and swallow it rather than mold it, the clay will exit through multiple pores on the body, covering them in a liquid-ish clay that does not hinder their movement, but protects them from jutsu however this is more so for chakra based techniques. This works well against crushing damage, being able to block two attacks of its rank, however it is useless against any form of cutting or piercing damage.

Name: Kibaku Nendo style: Aerial Bombardment
Type: Ninjutsu
Rank: C
Requirements: Nin minor
Description: C-1 is said to be the clay user's most commonly used attack. This is the aerial assault, designed by a Kibaku Nendo user that wanted quantity over quality. Using this jutsu in junction of C-1 (as long as EVERY creature made with C-1 that post has wings). This jutsu will double the amount of C-1 creatures one is able to make in a single post, except the draw back is, the power is severely cut. In fact, the C-1 creatures lose a whole rank in power.

Name: Grand strike
Type: Ninjutsu
Rank: C
Requirements: Must be C-rank or higher.
Description: Some times, quality over quantity is whats needed. The user can charge an extra bit of chakra into the clay for more explosive attacks. This would halve the amount of clay creatures that can be used in that post, but each is counted as a rank higher. (usable only with C-1)

Name: Yasha Gensou (Demonic Illusions)
Type: Ninjutsu
Rank: C, B, A
Requirements: Must be part of Onigami BL.
Description: One of the unique powers of the Onigami is to allow them to trick any chakra or life detection methods in believing someone is there, usually by creation real chakra systems stationary in certain places. For those peering through their doujutsu, the appearance of someone's chakra systems or their chakra flow will be seen, and it's impossible for them to discern real from fake. Once they strike them, the systems disappear. This jutsu is most effective under a visually altering jutsu, ie, the Hidden Mist skill, because the victim's will not be able to tell as well what's real and what isn't. It allows the Onigami to fool other Doujutsu or any other chakra detection methods that read life or chakra and create fake people for them to attack. C-ranked training allows between 1 and 5 creations. B-ranked allows up to 15, and the A-ranked creation allows up to 30.
(A-rank)

Name: Superb Camouflage
Type: Ninjutsu
Rank: B
Requirements: Must be apart of Onigami BL. Must know Yasha Gensou (Demonic Illusions) "B" Rank.
Description: The user forms the needed handseals and immediately after that a chakra field is formed around the user which covers and hides them. This field not only hides their appearance fooling everything that the user is not longer there but hides their smell and every part of them except for their body (which at this moment is invisible). So even if someone or something passes next the user they will not even notice them unless they touch the user. The only thing that can spot the user is a doujutsu that can see chakra, such as Sharingan or Byakuugan. This jutsu lasts up to 2 rounds, any extra round takes a C-Ranked amount of Chakra.

Name: Hyper Camouflage
Type: Ninjutsu
Rank: B
Requirements: Must be part of Onigami BL. Must know Superb Camouflage. Must know Yasha Gensou (Demonic Illusions) "A" Rank.
Description: The user expands their chakra around themselves in a whole new level and by using the same concept as Superb Camouflage the user no longer hides themselves but changes their appearance, but not only that is changed but their smell, taste, voice, etc... This type of "Henge" cannot be canceled by any Doujutsu due to the fact of using real chakra system to foll not only the eyes but any other sense as well. This can last up to 5 turns, every extra turns uses a C-Ranked Chakra amount.

Name: Onigami Bunshin
Type: Ninjutsu
Rank: B
Requirements: Must be part of Onigami BL. Must be part of the Onigami Bloodlimit. Must know Yasha Gensou (Demonic Illusions) "A" Rank. Must know Bunshin no Jutsu.
Description: After so much training the Onigami have reached a new whole level of illusions. The "fake people" now can have a physical body, they now occupy a space, they even have a smell, this is considered by some the second best type of Bunshins after the Kage Bunshin no Jutsu. The bunshins although having a chakra system cannot perform Nin/Genjutsus but any Taijutsu are allowed. The Onigami Bunshins dissapears after receiving one solid hit. The particular thing about this bunshins is their unique ability to be able to expand their chakra system and this can fool any type of Doujutsu that a Nin/Genjutsu is being performed although this cannot fool naked eyes. A D-Rank user can create up to 2 Bunshins in one turn, two extra Bunshins are added for each higher class, this means a SS-Rank user can create up to 12 Bunshins in one turn.

Name: Kasumi Enbu no Jutsu - Mist Waltz Technique
Type: Ninjutsu
Rank: B
Requirements: None
Description: After forming the necessary hand seals, the user will exhale a large mist cloud. This mist is transparent and only slightly hinders the vision of those caught inside, but that is not its purpose at all. This mist is actually highly flammable, a perfect trap for fire ninjutsu users.

Name: Colors are an illusion
Type: Ninjutsu
Rank: D
Requirements: Kibaku Nendo & Onigami, Hyper camouflage learned.
Description: Despite the name, this uses the same manner of fake illusion as the hypr camouflage technique does. This adds 'color' to the clay jutsu, no matter what jutsu it is, as so long as said jutsu is part of the kibaku nendo. However this color goes a long way(invisible/transparency is never a color), and allows the user to actively change the color of the creation nye indefinatley free of charge for three posts, once the initial cost is paid. This can create a variety of colors, and change even the color of the explosion and the smoke, if said clay jutsu does explode. Limits are near endless.

Name: Hive Sight
Type: Ninjutsu
Rank: C
Requirements: Kibaku Nendo & Onigami
Description: Adding C-rank chakra to a single jutsu cost, one may 'see' through their clay creation's eyes as if using the tasukeru eyes, and the jutsu affected by this will always have crimson red eyes. Though this may never be used on more than 10 objects at once. Regardless of how many the jutsu may create. This costs D-rank chakra per post to maintain after the initial cost. Can only perform this for 5 posts before the jutsu must be recast. What ever ten objects/creatures of clay this is used on, may never explode.

Name: L-1
Type: Ninjutsu
Rank: B
Requirements: Kibaku Nendo & Onigami; C-1 learned
Description: The tasukeru eyes are able to see heat signatures, X-ray, but most importantly it can see one's life force. Incorperating that last bit into the clay creations has lead to the development of the L-Series. Bombs that can lock to one's life source, and because each life source is different, never to change, unless they have some soul/life morphing ability, then these bombs will relentlessly seek out the life force of said target. This jutsu acts, and works exactly like C-1 with a few changes. one, is lowered ammount that can be made substancially. Two, is the general strength, as C-1 is an A-rank jutsu and this only as strong as a B-rank jutsu.
  • D: 5
  • C 10
  • B 20
  • A 30
  • S 40

Name: BB-1
Type: Ninjutsu
Rank: B
Requirements: Kibaku Nendo & Onigami
Description: Otherwise known as the Bunker buster X-ray series. Requiring the activation of the Tasukeru's X-ray and perfect detail sight, the user charges this jutsu the same way C-1 is used, but the creations have a natural ability to drive through doton, allowing them to effortlessly move through it as if it was a fish in water, then detonate. The drawback being this is not as strong of a jutsu in either numbers nor rank. However is used, created, and activated in the same way C-1 jutsu are used. May be used by anything that uses C-1.
  • D: 15
  • C 20
  • B 30
  • A 40
  • S 50

Name: Spec Bomb
Type: Ninjutsu
Rank: D
Requirements: Kibaku Nendo ; Requires Nin spec(without clan bonuses) as a style. Learned Sticky Clay
Description: The spec bomb is a tiny fragment of clay rolled into a small 1/2 inch ball that can stick to a surface, or a weapon like an explosive tag. Requires E-rank chakra to make a set of three, in which have the power of 1/2 an explosive note each, allowing a much more subtle, and compressed way to deliver explosive breach and enter techniques. This requires heavy mastery in the ninjutsu art to be able to compress chakra into such a small tight ball, then add a special sticky chakra to mold the clay to stick to surfaces it is pressed against with ease.

Name: Flash Boom!
Type: Ninjutsu
Rank: D/C/B/A(All Kin)
Requirements: Kibaku Nendo: Light Release as an Element.
Description: Flash boom is broken up into varying levels of intensity. One may always utilize a lower learned intensity. This simply adds a bright 'flash' to the bang that comes with kibaku nendo explosive jutsu. Mixing light release with the explosive bakuton properties of the nendo jutsu is highly unstable, and because of this, it can be deemed highly dangerous to use as it can be harmful to the user if they are ill prepared. The flash similiar to that of a flash bang grenade, and the intensity only widens the area of the flash that can burn the eyes, temporarily blinding them. Starting at a 25ft wide dome at D-rank, increasing by 15ft per rank. Temporary blindness is for no longer than 1 post until A-rank, which becomes a 2 post blindness. Blindness is amplified if you have a doujutsu based on clarity of sight, such as sharingan or byakugan, which increases the duration of the blindness by 1 post by default starting at B-rank. Once blinded by this jutsu, cannot become blinded by this jutsu for another 3 posts, and may not extend/prolong the post duration of how long one is blinded for by stacking additional bombs.
(learning B-rank version of flash boom - Requires 2 points to learn)

Name: Sticky Clay
Type: Ninjutsu
Rank: C(basic)
Requirements: Kibaku Nendo; Does not take a slot once B-rank
Description: Kibaku nendo whom have learned amplify the clay's natural sticky substance that keeps it together can make bombs with sticky and hard to remove. Even water tends to only get in the way as the clay seems to stick as if super glue was used in the mixture. However, Kibaku nendo users tend to be able to remove the sticky substance with ease.

Name: Dry Clay Crumbling explosives
Type: Ninjutsu
Rank: D
Requirements: Kibaku Nendo ; Can't be used with kinjutsu. Cannot be used with S-rank jutsu. Cannot be used in junction with the c-1 or c-2 that the c-2 dragon fires off.
Description: Dry clay is the worst idea the kibaku nendo can come up with to use, right? Well, normally yes, however the ability to fragment a single bomb, creating a cluster effect. This severly weakens it, but can cause a general easier time of a mayhem. This allows one to break apart a single explosive jutsu creating four times as much, however, they are smaller, very much weaker and causes the jutsu to have it's strength divided by four, rending some explosives near worthless, while others may be able to benefit. Though true works of art(kin) are unable to be used with this manner, because no one wants four c-3 or worse.

Name: Water Veiled bombs
Type: Ninjutsu
Rank: C
Requirements: Kibaku Nendo; Suiton as an element
Description: Some call this a waste of chakra. Others see it as a deep down method to strike from deep sea to land. This can be used in junction with any clay based jutsu, allowing said clay to near effortlessly move through water, as so long as it is not going up against a suiton jutsu. This is done by adding C-rank suiton chakra as a layer around the clay. Explosions are cut by 1/3th the distance, and are more compressed in the tigher space, still giving the same effect as if on dry land.




30 points total to learn all these jutsu. Each requiring 1 point besides flash bang, which requires 2.
------------------

0/30


Will begin training on next post
Mar 11 2016, 12:03 AM
Name: Cultivation of the marsh
Type: Ninjutsu
Rank: B/A
Requirements: My Permission. Doton & Suiton as an element. May be used by Terra Shifter CS. A-rank requires primary in either Doton or Suiton
Description: A Massive terrain changing jutsu, causing the surrounding 50 foot radius of the user to become muddy, marsh-like and difficult to traverse in. The ground is pumped with doton and water chakra, causing the environment to become flooded with mud, and water pockets in the ground until it looks almost swamp like without woodlands around it. It would be near impossible to walk in, as there can be random pockets of non-solid ground, or complete mush for earth, and due to the now large body of water mixed with rock, dirt and ground it can be a very suitable source for using water jutsu, or jutsu that require large bodies of water. The A-rank version simply amplifies this to 100foot radius instead of 50feet. Because things do not just magical vanish, it only requires one cost(the rank of the jutsu), and no upkeep, as it simply changes the environment, and then the jutsu ends there.

Name: Dust Storm Devistation
Type: Ninjutsu
Rank: B
Requirements: Doton primary. My Permission. May be used by Terra Shifter CS
Description: Developed as a much stronger version of the hidden mist jutsu, but amplified a doton version. The dust storm creates a huge cloud of dirt, dust, and general earth to make a dense aoe of earth in the air, easily making it harder to see due to the mas of dirt in the air, as well as potential temporary blindness due to getting dust in the eyes. It also suffices as being hard to breath, due to once again, all the dirt in the air. This is exactly almost like a sand storm, but with dirt instead. The area covers a 75 foot radius around the user. This may be held up to 5 posts before the jutsu simply dies out and all the dirt, and dust settles, leaving a huge pile of dirt and dust on the top layer of soil. While one may think that blowing this away may be easy with fuuton jutsu, it requires equal ranked fuuton to begin to blow it away, and may only blow away the parts of the jutsu that are effected.

Name: Charcoal'd Earth
Type: Ninjutsu
Rank: C/B/A/S Requirements: Doton & Katon as elements. Can be joined with jutsu affected by Terra Shifter
Description: Requiring doton element to have knowledge of how to mix a katon jutsu with a doton, and katon to actually execute the jutsu. This jutsu adds 'fire' and burning properties to doton jutsu, allowing fire to erupt from a doton jutsu, and in general make said doton jutsu very hot to the touch. The heat of the doton jutsu & embers/flames that emit from the doton jutsu are equivalent to the heat of a katon jutsu one rank under this jutsu being used. This has no range nor size, as it simply is attached to any other jutsu that the user uses that is doton relavent(special or combo), as so long as it uses any form of dirt/ground/earth-like substance, and as such, mokuton would be not in this category to be able to be conjoined with.

Name: Light Release: Artist's choosing
Type: Ninjutsu
Rank: D
Requirements: My permission.
Description: A rather interesting technique that changes the color of the jutsu, and areas of impact. This starts as a rather subtle effect, but can become very hard to tell depth, as well as see the true shape of things if one does not pay close attention. Simply put, this changes the jutsu it is attached onto to pure (insert color) in color, and anything said jutsu affects, into pure (insert color), causing things to mesh together. It's true purpose however, is to change everything into the same color, causing meshing, and in general confusion, as well as to make others think of it as a genjutsu. The effects eventually wear off yes... however not too easily, as it takes 7 posts for the coloring effects to wear off. The best way of making this jutsu make sense, is to think of litteral painting everything. Though requires other jutsu to 'paint' things with. This only adds the painting effect onto jutsu. App'd living things, may not be painted.
Mar 10 2016, 10:48 PM
Link to Character:http://narutorpcenter.jcink.net/index.php?showtopic=119
Link to Change: N/A - See Cite
Link to Staff Approval (For things plotted for):
-Talk to Cite

Changes needed to be made: Change my rank from E to B.

QUOTE
[5:25 PM] Cite: Because, you can't be Chunnin without being B-rank


Admin basically said Chuunin need to be B-rank, and so i'm assuming at any time one aquires Chuunin, they're bumped to B-rank. Which is cool with me n all, so uh Please change my rank to B-rank, I'd of done flashbacks, but I already deleted that lol....

Thanks again.

Jutsu learned:

Other things:
Mar 9 2016, 01:36 PM
Name: Terra Shifter
Requirements: 3pt training per level
Type: Boost
Levels:
  • Basic
  • Fluent
  • Master
Description: Terra Shifters are those that utilize a strange series of doton based jutsu, and may even incorporate a new however this became a style of fighting for many, and thus over time have developed this ninjutsu combat style, made to alter the environment near around them, from causing chasms underground, to raising entire wall structures, causing earthquakes, or even general rock slides. Though all of this is done through jutsu, the true potency is when one is using the Terra Shifter CS in junction, boosting their ability to shift the environment. However, they all have one thing in common. Terra shifter jutsu, are never direct offensive. may never be a jutsu that 'deals damage' intentionally, such as a doton dragon. However, if someone gets hurt 'i.e falls down, or stays in the way of a rockslide' then that is on them. While jutsu may be used while this CS is not active, they only recieve bonuses if the CS is active.
Bonuses:
  • +50% boost to the AOE of Terra Shifter jutsu/custom Terra Shifter Jutsu - Lasts 10 posts before reactivation is required.
  • +100% boost to the AOE of Terra Shifter jutsu/custom Terra Shifter Jutsu - Lasts 7 posts before reactivation is required.
  • +200% boost to the AOE of Terra Shifter jutsu/custom Terra Shifter Jutsu - Lasts 4 posts before reactivation is required.

Jutsu
(Feel free to make any custom jutsu)

Name: Shift
Type: Ninjutsu
Rank: C
Requirements: Terra Shifter CS
Description: The first jutsu many Terra Shifters learn to harness their new combat skill. This creates a 50foot wide 'quake' that can unbalance those but never do any damage, however it's true intent is to break up the earth, cause small rips( no bigger than 1-foot) and general off set of the ground, or to even cause rockslides if used on a slope.

Name: Chasm
Type: Ninjutsu
Rank: B
Requirements: Terra Shifter CS
Description: Ever feel like the ground is highly unstable? This jutsu brings that fear to life. Creating a chasm in a variety of ways, be it a massive hole, or a square room. Anything can be possible, but this 'creates' a huge empty space. However one fact remains true. This goes by a 'point' based system. The total length, total widith, and total height can only be changed so much. Each point represents 1 foot. You may use 50 points. Each thing requires at least 1 point in each.

Name: Doton Shift
Type: Ninjutsu
Rank: D/C/B/A/S
Requirements: Terra Shifter CS -Level 2 of the CS learned
Description: Doton shift is the act of turning any doton jutsu into a terra shiter CS jutsu, however restrictions do apply. One, the jutsu may never be offensive in nature. Two, the jutsu can be denied by mods to say that it is too offensive. Three, no kinjutsu. Lastly, the rank of the doton shift is the limit to the rank of the doton jutsu you may change. I.e: you know the C-rank version, so only D or C-rank doton may be used in this manner. This does not come without an additional chakrra cost either. The chakra cost is 1/2 the rank of the doton shift to be added onto the cost of the doton jutsu used in this manner.

Name: Terra-formation
Type: Ninjutsu
Rank: A-kin
Requirements: Terra Shifter CS - Level 3 of the CS learned.
Description: Classified as a kinjutsu due to the time the user must stay still, forming a complete geographical map. This 'map' takes a total of 2 posts to complete, but allows the user to create a huge terra formation that may make up 1/4th of a village. Allowing them to make huge mountains, chasms, valleys,pillars, you name it, as so long as they map it, and explained it on the post that everything changed. This jutsu may be further amplified, only if the user has mokuton, which allows them to create woodlands in addition to the former ability. This jutsu is not effected by the Terra Shifter CS's AOE bonus, but instead if the CS is not activated, this jutsu loses 1/2 it's range.
Mar 9 2016, 03:11 AM
Name: Colors are an illusion
Type: Ninjutsu
Rank: D
Requirements: Kibaku Nendo & Onigami, Hyper camouflage learned.
Description: Despite the name, this uses the same manner of fake illusion as the hypr camouflage technique does. This adds 'color' to the clay jutsu, no matter what jutsu it is, as so long as said jutsu is part of the kibaku nendo. However this color goes a long way(invisible/transparency is never a color), and allows the user to actively change the color of the creation nye indefinatley free of charge for three posts, once the initial cost is paid. This can create a variety of colors, and change even the color of the explosion and the smoke, if said clay jutsu does explode. Limits are near endless.

Name: Hive Sight
Type: Ninjutsu
Rank: C
Requirements: Kibaku Nendo & Onigami
Description: Adding C-rank chakra to a single jutsu cost, one may 'see' through their clay creation's eyes as if using the tasukeru eyes, and the jutsu affected by this will always have crimson red eyes. Though this may never be used on more than 10 objects at once. Regardless of how many the jutsu may create. This costs D-rank chakra per post to maintain after the initial cost. Can only perform this for 5 posts before the jutsu must be recast. What ever ten objects/creatures of clay this is used on, may never explode.

Name: L-1
Type: Ninjutsu
Rank: B
Requirements: Kibaku Nendo & Onigami; C-1 learned
Description: The tasukeru eyes are able to see heat signatures, X-ray, but most importantly it can see one's life force. Incorperating that last bit into the clay creations has lead to the development of the L-Series. Bombs that can lock to one's life source, and because each life source is different, never to change, unless they have some soul/life morphing ability, then these bombs will relentlessly seek out the life force of said target. This jutsu acts, and works exactly like C-1 with a few changes. one, is lowered ammount that can be made substancially. Two, is the general strength, as C-1 is an A-rank jutsu and this only as strong as a B-rank jutsu.
  • D: 5
  • C 10
  • B 20
  • A 30
  • S 40

Name: BB-1
Type: Ninjutsu
Rank: B
Requirements: Kibaku Nendo & Onigami
Description: Otherwise known as the Bunker buster X-ray series. Requiring the activation of the Tasukeru's X-ray and perfect detail sight, the user charges this jutsu the same way C-1 is used, but the creations have a natural ability to drive through doton, allowing them to effortlessly move through it as if it was a fish in water, then detonate. The drawback being this is not as strong of a jutsu in either numbers nor rank. However is used, created, and activated in the same way C-1 jutsu are used. May be used by anything that uses C-1.
  • D: 15
  • C 20
  • B 30
  • A 40
  • S 50
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